Re: Break stuff up
Posted by ReNo on
Thu Dec 23rd 2004 at 2:14pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Use a func_breakable - func_breakable_surf is for surfaces that come
apart in pieces (such as the cs_office glass). Check its properties and
go to the "flags" section, and you should see an option such as "on
touch" that lets you break it by touching it.
Re: Break stuff up
Posted by Dark|Killer on
Thu Dec 23rd 2004 at 2:46pm
758 posts
225 snarkmarks
Registered:
Dec 22nd 2004
Occupation: Student
Location: Dubai (Middle East)
Sorry man but i tried doing this but it doesnt really work ... plz tell me any other way like input or output...cuzz in break_surf it just disappears....PLZ HELP !!
Re: Break stuff up
Posted by Orpheus on
Thu Dec 23rd 2004 at 3:47pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
you mentioned in the other thread that you solved this problem. please state exactly how for the system.
Re: Break stuff up
Posted by ishbog on
Thu Dec 23rd 2004 at 8:16pm
ishbog
member
86 posts
19 snarkmarks
Registered:
Dec 7th 2004
Occupation: web designer/game developer
Location: usa
ahhh, yes. like in lep's phys level. lemme go check this...
in theory, this should work.
create a new brush in the floor where you want it to break. go to tools/carve while the new brush is selected, and that should take care of any problems occuring due to overlapping brushes. tie your new brush to the entity "func_breakable". hit alt-enter with the new brush still selected, and go to strength. set it to however much you want, testing to see if it breaks from stuff on it. probably more than 100. in the flags, you should have five options:
break on trigger, touch, pressure, physics, and dont take physics damage.
break on touch will probably do good. try it out. if you dont want your hole to be just a square, then carve it to the shape you want. if you want it to break dynamically, like certain chunks where you step on it, then carve it with "0" thin brushes, so you still cant see through it, but its different peices. then ungroup all those peices, and make each individual one a "func_breakable".
again, just theory, but i think it will work. ill try sometime.