using cs:s models in hl2dm

using cs:s models in hl2dm

Re: using cs:s models in hl2dm Posted by Stormy_waters on Mon Dec 20th 2004 at 11:50pm
Stormy_waters
3 posts
Posted 2004-12-20 11:50pm
3 posts 0 snarkmarks Registered: Dec 20th 2004
searched thru most of the forums...took a while... and couldn't find anything about it. Maybe i'm just being a retard so i apologise if this has come up before/repeatedly

when creating prop_physics entities for hl2dm map i see only the hl2 models. after putting cs:s on i realised there were some lovely models (the pc's on the office map for example) that i would like to use in my hl2dm level

Is there a way of importing these files using hammer, e.g. by adding them to the game configurations or some such, or is further set up required, i.e. exporting and importing the prefabs/models.

if unfortunately, the latter is the only option is ther a link to a tutorial for quickly extracting the models from cs:s to hl2dm

cheers
Re: using cs:s models in hl2dm Posted by Tracer Bullet on Tue Dec 21st 2004 at 12:07am
Tracer Bullet
2271 posts
Posted 2004-12-21 12:07am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
I'm just guessing, but I expect you could simply poke around in the CS gcf files until you find the model you want, and then move it to the models folder for HL2DM. You could also just extract all of the CS models to this location, and I bet they would all become available for DM maps.
Re: using cs:s models in hl2dm Posted by Stormy_waters on Tue Dec 21st 2004 at 1:20am
Stormy_waters
3 posts
Posted 2004-12-21 1:20am
3 posts 0 snarkmarks Registered: Dec 20th 2004
okay so i've got the models in each respective directory within the hl2dm folder as follows:

\half-life 2 deathmatch\hl2mp\materials\models\Characters\CounterTerrorist.phy

(for example)

what do i do next. if i load hammer up and look for the model none of them show on th ebrowser. should i have ignored the subdirectory? does the browser not find the files? am i missing something blatantly obvious?

help!
Re: using cs:s models in hl2dm Posted by Crono on Tue Dec 21st 2004 at 1:31am
Crono
6628 posts
Posted 2004-12-21 1:31am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
okay so i've got the models in each respective directory within the hl2dm folder as follows:

half-life 2 deathmatchhl2mpmaterialsmodelsCharactersCounterTerrorist.phy

(for example)

what do i do next. if i load hammer up and look for the model none
of them show on th ebrowser. should i have ignored the subdirectory?
does the browser not find the files? am i missing something blatantly
obvious?

help!
Um, yes. Hammer looks directly in whatever-game-you're-editing's GCF
file, not file directory. You'll have to manually type the path or
something like that.
Re: using cs:s models in hl2dm Posted by Tracer Bullet on Tue Dec 21st 2004 at 1:35am
Tracer Bullet
2271 posts
Posted 2004-12-21 1:35am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Are you sure? I would expect that it would look in both the GCF file, and the corresponding directory in a manner similar to the way pak files operated in HL1.
Re: using cs:s models in hl2dm Posted by RabidMonkey777 on Tue Dec 21st 2004 at 1:38am
RabidMonkey777
207 posts
Posted 2004-12-21 1:38am
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
You need to extract the materials from the materials/models/ folder, keeping the same dir. structure, remember that.

And yes, it's configured to look in the GCF files only for some reason and not in a models folder, which is rather stupid imo. You must manually enter the name.
Re: using cs:s models in hl2dm Posted by Crono on Tue Dec 21st 2004 at 1:40am
Crono
6628 posts
Posted 2004-12-21 1:40am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Are you sure?
Yes
Re: using cs:s models in hl2dm Posted by PussInBoots on Sat Dec 25th 2004 at 5:47am
PussInBoots
5 posts
Posted 2004-12-25 5:47am
5 posts 1 snarkmarks Registered: Nov 26th 2004
Im also trying to figure this put but im a big noob. Can someone please explain in detail how to use CSS models in HL2 or HL2DM, or atleast point me to a tutorial that will show me how? Thanks.
Re: using cs:s models in hl2dm Posted by Crono on Sat Dec 25th 2004 at 7:03am
Crono
6628 posts
Posted 2004-12-25 7:03am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Im also trying to figure this put but im a big noob. Can someone
please explain in detail how to use CSS models in HL2 or HL2DM, or
atleast point me to a tutorial that will show me how? Thanks.
I'd imagine extract all the models you wish to use. Place them in
HL2DM's folder under an identical set up that is in HL2DM's GCF file.
Rename ALL the models to replace the HLDM models. And it should work.
Now, do the same for sounds and you're set.

All in all, it's a pain in the ass.