Re: Warehouse
Posted by satchmo on
Wed Dec 8th 2004 at 8:20pm
satchmo
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Looks better and better each day!
However, I do have a few suggestions:
1. The texture on the floor of the loading dock area looks
repetitive. Browse around to see whether you can find a better
tiling replacement.
2. The stairs, like Crono said, can be improved in the reception
area. In addtion, the stairs really don't lead anywhere except a
soda machine. In real life, people usually don't go through all
the trouble of building a staircase just so they can have a loft solely
for some refreshment. Perhaps you can make a door leading to a
meeting room or observation deck?
3. Did you build a 3D skybox? The area outside of the map looks
barren, as if nothing else exists outside the complex. Consider
adding some buildings to the 3D skybox, if you have one already.
4. The cars in the parking lot are all facing outward. This
usually isn't the case in the real world, as it's easier to drive into
a parking space rather than backing into one. I know there are
some people who prefer backing into their parking, but I believe they
are the minority.
5. How about some support inside the warehouse? Just a few here and there will do.
6. Perhaps you can disable texture lighting on some random lights
outside the warehouse to make the area dimmer? It fits into the
current global economy better (most companies are still struggling with
the recession, therefore suggesting a lack of maintenance).
Overall, your map is looking good.
Re: Warehouse
Posted by Crono on
Wed Dec 8th 2004 at 8:23pm
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The soda machines are up there because they're part of the union's exercise option ...
Re: Warehouse
Posted by Crono on
Thu Dec 9th 2004 at 1:04am
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It'd really blow ass to carry a table up those stairs. Is there going to be another way in to the conference room?
Re: Warehouse
Posted by Night-Wolf on
Thu Dec 9th 2004 at 6:54am
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Yeah there will be a 'normal' staff type stairwell at the other end :biggrin:
Re: Warehouse
Posted by Spartan on
Thu Dec 9th 2004 at 10:52am
Posted
2004-12-09 10:52am
Spartan
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Why do all these new HL2 maps still look like maps on the older engine? No offence to you but those textures look like crap. I don't even see any with bump mapping?
Re: Warehouse
Posted by Neural Scan on
Thu Dec 9th 2004 at 7:08pm
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Wow! That 3d skybox has added so much depth to your map! I can't believe how much a simple background can make your map look so much better. It's really well done. I like those stairs better than the spiral ones aswell.
Excellent work, can't wait to see the final version :biggrin: How much would you say is complete by the way?
Re: Warehouse
Posted by Night-Wolf on
Thu Dec 9th 2004 at 8:24pm
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The actual structural work is about 90% complete, its mainly just a matter of detail now, which of course is even more time consuming!
Would still like someone to come take a look round with me to see what they think:D
Re: Warehouse
Posted by diablobasher on
Thu Dec 9th 2004 at 8:32pm
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OMG THAT SKYBOX LOOKS AMAZING!!!
How the heck did you get that level of details its fantastic!
the stairs look better too.
Congrats dude, it look brilliant so far.
Re: Warehouse
Posted by Night-Wolf on
Thu Dec 9th 2004 at 8:56pm
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If you look hard enough theres a whole host of Mini models to use in 3D skyboxes. So I didnt have to do much except choose some suitable ones:D
Re: Warehouse
Posted by satchmo on
Fri Dec 10th 2004 at 5:41am
satchmo
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I like the stairs now, but...
The glass windows of the reception room are curved. Usually, the
junction of the curvature should have some sort of metal support (like
the thin black support going horizontally). Actual curved glasses
are expensive to make (not for the engine to render, but expensive in
the real world, thereby making them rare).
And I don't think the texture is bad at all. I think they're quite appropriate (and believable) for the setting.
Re: Warehouse
Posted by Cassius on
Fri Dec 10th 2004 at 6:51am
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The skybox does indeed look good, but when you walk around the buildings will move with you, which will be awkward considering their apparent short distance from the map itself.
Re: Warehouse
Posted by ReNo on
Fri Dec 10th 2004 at 7:11am
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It shouldn't do that cass, 3D skyboxes stay in fixed locations. They
take a small piece of brushwork and scale it up to create the illusion
of scale even though the area taken up in the level is actually very
small. If you look at maps like de_aztec, many of the upper floors of
the buildings are actually part of the 3D skybox and yet they remain in
position at all times.
Re: Warehouse
Posted by satchmo on
Fri Dec 10th 2004 at 3:47pm
satchmo
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/me got slapped, leaving a red handprint across his cheek.
Ouch! But didn't you find the suggestion helpful? Don't the windows look much better and credible now?
Anyways, I like where your map is going. I just bought HL2
yesterday and I've started mapping already (I only finished about an
hour worth of the game so far). I made my first (obligatory) box
map in Source, just to get the kinks out of the compilation process.
Re: Warehouse
Posted by Night-Wolf on
Fri Dec 10th 2004 at 4:26pm
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hehe, good luck with the mapping I hope you stick with it as its very rewarding. Anything I can help with just ask! I cant wait to start picking on your maps :biggrin:
I just figured out something that I think you guys will love, if it works! Update in 25mins after the compile! :biggrin:
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The lighting is nice, though the big empty concrete pad of a loading area just feels too empty to me - Add some garbage scattered around, maybe a few skidmark/trash decals, etc. - Just make it have a bit more detailing.
Looking pretty good, though.
Re: Warehouse
Posted by Night-Wolf on
Fri Dec 10th 2004 at 11:36pm
Posted
2004-12-10 11:36pm
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Yeah Monkey I plan on a little petrol pump hut, parking barriers and some decal bits and pieces.
Re: Warehouse
Posted by ReNo on
Fri Dec 10th 2004 at 11:48pm
Posted
2004-12-10 11:48pm
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Overlays - don't you touch that decal tool :razz: Map is looking pretty
good man, this is exceptional work for somebody of your experience
level!
Re: Warehouse
Posted by Night-Wolf on
Sat Dec 11th 2004 at 6:37am
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It works fine Cass, or as far as I can tell!:)
Re: Warehouse
Posted by Night-Wolf on
Tue Dec 14th 2004 at 7:04am
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I need some major help to optimize the map. Portals, hintbrushes etc etc. If anybody can help gimme a shout.
Re: Warehouse
Posted by satchmo on
Thu Dec 30th 2004 at 5:26am
satchmo
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How's the map progressing? You haven't updated the map for more
than two weeks? Is everything okay? Are you okay (or just
busy with the holiday stuff)?