Re: HL? Transparent Textures
Posted by RaPtoR on
Sat Jan 1st 2005 at 2:38pm
RaPtoR
member
212 posts
61 snarkmarks
Registered:
Jan 1st 2005
Location: Sweden
Hi everyone!
I have a little problem, i just don't know how to make transparent
textures in HL? . I've got theese .tga files (fences rails etc) that
i've converted with vtex.exe, but i just don't know how to make the
blue sections transparent. Some of them actualy worked first but the
more i try, the more textures stop working.
So, how do i make transparent textures?
Re: HL? Transparent Textures
Posted by Foxpup on
Sun Jan 2nd 2005 at 2:37am
Foxpup
member
380 posts
38 snarkmarks
Registered:
Nov 26th 2004
Occupation: Student
Location: the Land of Oz
I think the blue has to be the last colour in the palette or something.
Re: HL? Transparent Textures
Posted by Forceflow on
Sun Jan 2nd 2005 at 8:43am
2420 posts
451 snarkmarks
Registered:
Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
This belongs in the editing section.
Re: HL? Transparent Textures
Posted by habboi on
Mon Jan 3rd 2005 at 10:01pm
Posted
2005-01-03 10:01pm
habboi
The Spammer of Snarkpit
member
782 posts
178 snarkmarks
Registered:
Dec 11th 2004
Location: United Kingdom
it is red in the first pic but grey in the other?
Re: HL? Transparent Textures
Posted by RaPtoR on
Mon Jan 3rd 2005 at 10:37pm
Posted
2005-01-03 10:37pm
RaPtoR
member
212 posts
61 snarkmarks
Registered:
Jan 1st 2005
Location: Sweden
Yes, it shows where it is black in the alpha channel (since im viewing all the channels at the same time)
Re: HL? Transparent Textures
Posted by Myrk- on
Tue Jan 4th 2005 at 1:44pm
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Well your images don't work anymore so I can't specifically see. I do know however that HL2 uses alpha channels for transparencies, not blue texture 255. In your alpha channel is your black texture 0 0 0 or the black version of red? It has to be greyscale, not colours else it messes up.
Re: HL? Transparent Textures
Posted by RaPtoR on
Tue Jan 4th 2005 at 9:19pm
RaPtoR
member
212 posts
61 snarkmarks
Registered:
Jan 1st 2005
Location: Sweden
(the pictures above is currently unavalible due to server errors)
Hmm.. ive noticed that Adobbe photoshop is unable to actualy save the
alpha channel in Targa format. The "Save Alpha Channel" checkbox in the
"Save As" window is greyed when i select "Targa (.tga)". And if i open
it again, the alpha channel has disappered. Can tga really support
Alpha channels? If yes, then Addobe Photoshop sux.
Re: HL? Transparent Textures
Posted by Foxpup on
Wed Jan 5th 2005 at 2:17am
Foxpup
member
380 posts
38 snarkmarks
Registered:
Nov 26th 2004
Occupation: Student
Location: the Land of Oz
Targa does support alpha channels. They save no problem in Corel PhotoPaint. Looks like Adobe Photoshop really does suck.
Re: HL? Transparent Textures
Posted by RaPtoR on
Wed Jan 5th 2005 at 9:26am
RaPtoR
member
212 posts
61 snarkmarks
Registered:
Jan 1st 2005
Location: Sweden
So the only thing i need is some software that supports targa width alpha channel, ok this thread is closed.
Re: HL? Transparent Textures
Posted by Myrk- on
Thu Jan 13th 2005 at 4:17pm
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
No, Photoshop supports TGA alpha saving fine... it always has done since like v5 or something, maybe earlier... I advise you stop using your poorly ripped h4x edition and get a good version :razz: