Re: HL2 - Spawning objects in-game
Posted by Nickelplate on
Tue Dec 21st 2004 at 2:06am
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You don't need to include the "models" part of the path. and you may not need the quotes either. First try to eliminate as much extra typing as you can by getting rid of the path. Pick a model in the model folder like "advisor.mdl" and test out different ways of typing the path and command until you find the right way, then you can add the path and a different model.
also, it'll spawn ON you so you'll have to noclip out of your props. Betta show yer prop_physics, dawg!
Re: HL2 - Spawning objects in-game
Posted by MattyDienhoff on
Tue Dec 21st 2004 at 10:36am
Posted
2004-12-21 10:36am
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I'm afraid i don't know what you mean. So you're saying give prop_physics won't work at all?
Re: HL2 - Spawning objects in-game
Posted by MattyDienhoff on
Thu Dec 30th 2004 at 6:23am
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I still need help on this. Could someone explain in more detail how i can spawn objects in game? I already have a model list I just need to know how to type the command in the console correctly.
Re: HL2 - Spawning objects in-game
Posted by Leperous on
Thu Dec 30th 2004 at 6:01pm
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Can I ask why you want to do this?
Re: HL2 - Spawning objects in-game
Posted by MattyDienhoff on
Fri Dec 31st 2004 at 10:40am
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2004-12-31 10:40am
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Can you? Sure, i'm a 'building hideouts with loose junk in hl2 maps' nut. I've got savegames of some crazy stuff i've done. But it's easier to spawn objects instead of spending 3 hours dragging every loose object from over the map.
Re: HL2 - Spawning objects in-game
Posted by MattyDienhoff on
Sun Jan 2nd 2005 at 5:33am
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I came to this professional looking site hoping to find help on this, and i get a complicated; poorly explained solution and a "why would you want to do that?"
Is someone going to help me or not? :rolleyes:
Re: HL2 - Spawning objects in-game
Posted by MattyDienhoff on
Sun Jan 2nd 2005 at 11:34am
Posted
2005-01-02 11:34am
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"Why don't you go cry about your mistreatment at the hands of an internet forum to your mother."
That was unneccessary. What i meant by "poorly explained solution" was I didn't understand Nickelplate's post completely and I asked a question about it which didn't get answered.
Re: HL2 - Spawning objects in-game
Posted by Leperous on
Sun Jan 2nd 2005 at 11:47am
Posted
2005-01-02 11:47am
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Personally, I doubt there is a way to do this. Can you spawn a blue/red/whatever light entity? Can you spawn a gun facing in a certain direction? The point is that the model name is one of several properties of the prop_ entities, it is not something so integral that HL will know that the parameter you're adding after is meant to be the model.
IF this is possible there will be some switch telling you to use the "model" property, e.g. -model models/breen.mdl (along with, e.g. -skin 2, -mindxlevel 8 etc.). Click the smartedit button to see what I'm talking about.
Re: HL2 - Spawning objects in-game
Posted by Yak_Fighter on
Sun Jan 2nd 2005 at 11:47am
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2005-01-02 11:47am
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The ability to drop props into the map ingame would be very helpful for testing rendering speeds, so I'd like to figure this out. I tried to spawn models myself and I got the same result you did. I tried a bunch of different paths and names and nothing worked. I'll go look 'round the 'net to see if I can find something.
Re: HL2 - Spawning objects in-game
Posted by MattyDienhoff on
Tue Jan 11th 2005 at 2:51pm
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Garrys Mod v5 (released 10-1-05) Has a spawn item menu that allows you to spawn objects directly into the game world. :smile: