3D Skybox

3D Skybox

Re: 3D Skybox Posted by satchmo on Tue Jan 4th 2005 at 7:47pm
satchmo
2077 posts
Posted 2005-01-04 7:47pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
I know there have been numerous discussion on troubleshooting 3D skybox
already, but I didn't see anyone having the same problem as I do.

After carefully reading through Lep's excellent 3D skybox tutorial, I
attempted to make one. Everything turned out, but the models
appear very small (as if they're not scaled 16 times). I
double-checked the sky_camera entity to make sure that scale is set to
16.

In addition, these models in the skybox appear very distant. I
placed them very close to the perimeter of the actual map, but they
still look small and far away to me. Any clues on what's wrong?

I'll try to make a simple skybox on a boxmap to see whether I can debug it myself. Thanks in advance.
Re: 3D Skybox Posted by Zeon on Tue Jan 4th 2005 at 8:23pm
Zeon
37 posts
Posted 2005-01-04 8:23pm
Zeon
member
37 posts 14 snarkmarks Registered: Dec 22nd 2004 Location: USA
Are you making sure to take all of the brushes that are to be included in the 3Dskybox and putting them into their own skybox? That is, not just leaving them out in the middle of no where.

Also, are you including the sky_camera inside of the 3Dskybox, instead of leaving it in your regular world skybox?
Re: 3D Skybox Posted by omegaslayer on Tue Jan 4th 2005 at 10:25pm
omegaslayer
2481 posts
Posted 2005-01-04 10:25pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
I think the models look better when the sky is scaled down to an 8th
(just my opinion). Try having a refernce brush of where you want the
building when you sacle down everything, this way when its scaled down
you can just place the model in according to your reference brush.
Re: 3D Skybox Posted by Leperous on Wed Jan 5th 2005 at 12:58am
Leperous
3382 posts
Posted 2005-01-05 12:58am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
The problem might be with your choice of models rather than you doing something wrong...
Re: 3D Skybox Posted by satchmo on Wed Jan 5th 2005 at 1:55am
satchmo
2077 posts
Posted 2005-01-05 1:55am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
I think Lep is correct. I'll have to experiment with regular brushes later on tonight instead of using all models.

And yes, I have the sky_camera entity in the 3D skybox. And I also enclosed the 3D skybox in a sealed box with skytool texture. Thanks for the suggestions.

Oh, and a related question. Is it better performance-wise to have the floor of the 3D skybox textured as "nodraw"?
Re: 3D Skybox Posted by satchmo on Wed Jan 5th 2005 at 7:41pm
satchmo
2077 posts
Posted 2005-01-05 7:41pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Actually, I figured out the problem today. It wasn't the models'
fault. I was spacing the placements of objects in my skybox too
far apart, forgetting to take the 16 times expansion of distance in addition to the size of each objects.

Now everything looks correct. Thanks for everyone's help.