move

move

Re: move Posted by CHillDice on Wed Jan 5th 2005 at 1:11am
CHillDice
2 posts
Posted 2005-01-05 1:11am
2 posts 0 snarkmarks Registered: Dec 29th 2004 Occupation: Gamer Location: USA
I was just wondering now one can make it so Gordon cant move and just then his head.

I want to make an opening scene like opposing forces with you strapped into an airplane seat!!! Any ideas on how I could??
Re: move Posted by Tracer Bullet on Wed Jan 5th 2005 at 5:03am
Tracer Bullet
2271 posts
Posted 2005-01-05 5:03am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Spawn inside of an invisible brush?
Re: move Posted by Leperous on Wed Jan 5th 2005 at 11:35am
Leperous
3382 posts
Posted 2005-01-05 11:35am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
You mean like when you're strapped into the pods near the end of the game? That's actually a vehicle, though you'll have to do your own research on how you start a map with the player in it :razz:
Re: move Posted by Mephs on Wed Jan 5th 2005 at 1:22pm
Mephs
381 posts
Posted 2005-01-05 1:22pm
Mephs
member
381 posts 38 snarkmarks Registered: Sep 18th 2004 Occupation: Office Monkey Location: Northern Ireland
I don't know if the same principle would work in hl2 but in hl1 if you tie a train with a clip brush you can move the brush over/around the player. This stops the player moving while it passes through or stays around him but doesn't physically shove him around.