** Executing...
** Command: "c:\program files\valve\steam\steamapps\ttevil\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\ttevil\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\ttevil\sourcesdk_content\cstrike\mapsrc\alcatraz089"
Valve Software - vbsp.exe (Dec 15 2004)
1 threads
materialPath: c:\program files\valve\steam\steamapps\ttevil\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\ttevil\sourcesdk_content\cstrike\mapsrc\alcatraz089.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 224 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (4)
writing C:\Program Files\Valve\Steam\SteamApps\ttevil\sourcesdk_content\cstrike\mapsrc\alcatraz089.prt...done (1)
Creating default cubemaps for env_cubemap using skybox sky_day01_09...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (909443 bytes)
Building Physics collision data...
done (2) (909443 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Valve\Steam\SteamApps\ttevil\sourcesdk_content\cstrike\mapsrc\alcatraz089.bsp
26 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 2
** Executing...
** Command: "c:\program files\valve\steam\steamapps\ttevil\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\ttevil\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\ttevil\sourcesdk_content\cstrike\mapsrc\alcatraz089"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\program files\valve\steam\steamapps\ttevil\sourcesdk_content\cstrike\mapsrc\alcatraz089.bsp
reading c:\program files\valve\steam\steamapps\ttevil\sourcesdk_content\cstrike\mapsrc\alcatraz089.prt
1091 portalclusters
2532 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (11)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (66)
Optimized: 4019 visible clusters (0.00%)
Total clusters visible: 287492
Average clusters visible: 263
Building PAS...
Average clusters audible: 1035
visdatasize:254866 compressed from 314208
writing c:\program files\valve\steam\steamapps\ttevil\sourcesdk_content\cstrike\mapsrc\alcatraz089.bsp
1 minute, 20 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\ttevil\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\ttevil\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\ttevil\sourcesdk_content\cstrike\mapsrc\alcatraz089"
Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\ttevil\sourcesdk_content\cstrike\mapsrc\alcatraz089.bsp
10718 faces
535660 square feet [77135040.00 square inches]
0 displacements
0 square feet [0.00 square inches]
10718 patches before subdivision
78732 patches after subdivision
92 direct lights
BuildFacelights: 0...1...2...3...4...5..
[color=red]WARNING: Too many light styles on a face (-305,1032,24)
.
[/color]
WARNING: Too many light styles on a face (-568,1224,1)
WARNING: Too many light styles on a face (-376,1208,1)
WARNING: Too many light styles on a face (-456,1096,-143)
WARNING: Too many light styles on a face (-904,904,1)
[color=red]WARNING: Too many light styles on a face (-520,888,1)
6...7...8...9...10 (490)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (781)
transfers 2623320, max 252
transfer lists: 20.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(960, 937, 842)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(205, 192, 152)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(49, 45, 32)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(12, 11, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(3, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.1790 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10[/color]
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 251/1024 12048/49152 (24.5%)
brushes 2046/8192 24552/98304 (25.0%)
brushsides 15875/65536 127000/524288 (24.2%)
planes 3292/65536 65840/1310720 ( 5.0%)
vertexes 17702/65536 212424/786432 (27.0%)
nodes 3744/65536 119808/2097152 ( 5.7%)
texinfos 1485/12288 106920/884736 (12.1%)
texdata 65/2048 2080/65536 ( 3.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 10718/65536 600208/3670016 (16.4%)
origfaces 8279/65536 463624/3670016 (12.6%)
leaves 3996/65536 223776/3670016 ( 6.1%)
leaffaces 12943/65536 25886/131072 (19.7%)
leafbrushes 3391/65536 6782/131072 ( 5.2%)
surfedges 86940/512000 347760/2048000 (17.0%)
edges 55218/256000 220872/1024000 (21.6%)
worldlights 92/8192 8096/720896 ( 1.1%)
waterstrips 2317/32768 23170/327680 ( 7.1%)
waterverts 0/65536 0/786432 ( 0.0%)
[color=gold]waterindices 39978/65536 79956/131072 (61.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 56/512 19712/180224 (10.9%)
lightdata [variable] 4910596/0 ( 0.0%)
visdata [variable] 254866/16777216 ( 1.5%)
entdata [variable] 301367/393216 (76.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/37466 ( 0.0%)
pakfile [variable] 20398/0 ( 0.0%) [/color]
[color=gray]Win32 Specific Data:
physics [variable] 909443/4194304 (21.7%)
Total Win32 BSP file data space used: 9087186 bytes ====[/color]
[color=gray]Linux Specific Data:
physicssurface [variable] 909443/6291456 (14.5%)
Total Linux BSP file data space used: 9087186 bytes ====[/color]
Total triangle count: 32335
Writing c:\program files\valve\steam\steamapps\ttevil\sourcesdk_content\cstrike\mapsrc\alcatraz089.bsp
21 minutes, 26 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\ttevil\sourcesdk_content\cstrike\mapsrc\alcatraz089.bsp" "c:\program files\valve\steam\steamapps\ttevil\counter-strike source\cstrike\maps\alcatraz089.bsp"
What are the two problems in Red and how do I fix them?
What are the two things in
Gold and how do I reduce them?
Please post any suggestions, advice or solutions.