Re: Adding npcs in deathmatch?
Posted by Baf2099 on
Wed Jan 5th 2005 at 9:37pm
Baf2099
member
11 posts
1 snarkmarks
Registered:
Dec 9th 2004
I am currently working on a map in which i have a large pool of water under a bridge. i want to make the water basically a deathtrap so i would like to add certain npcs such as the ichthyosaur and the leeches to hurt anyone who falls in. can this be done for half life 2 deathmatch and how would i go about making them actually attack people who fall in.
Re: Adding npcs in deathmatch?
Posted by rs6 on
Thu Jan 6th 2005 at 2:02am
rs6
member
640 posts
94 snarkmarks
Registered:
Dec 31st 2004
Occupation: koledge
Location: New Jersey, USA
try the entity trigger_waterydeath I found it in Hammer while looking through all the entities. According to the help in hammer it spawns leeches around the player and does damage until they die. Im not sure if this works in HL2DM though
or
you can try trigger_hurt
Re: Adding npcs in deathmatch?
Posted by DrGlass on
Thu Jan 6th 2005 at 6:20am
DrGlass
member
1825 posts
632 snarkmarks
Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
I dont think you can add npc's into multi player maps, even though they are in the entity list.
Re: Adding npcs in deathmatch?
Posted by Nickelplate on
Thu Jan 6th 2005 at 6:47am
2770 posts
346 snarkmarks
Registered:
Nov 23rd 2004
Occupation: Prince of Pleasure
Location: US
you can add the NPC's as a prop_static or Prop_dynamic then set thier default animation to somethng that makes it look like they are moving around. Other than that, no NPC in DM.
Re: Adding npcs in deathmatch?
Posted by Leperous on
Thu Jan 6th 2005 at 11:59am
Posted
2005-01-06 11:59am
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
Some npc_ entities may still appear in deathmatch levels that you test on your PC, but I have a feeling that servers run with monsters turned off. Which means you can use a point_servercommand entity to turn them on again with the relevant command :smile:
Re: Adding npcs in deathmatch?
Posted by Baf2099 on
Thu Jan 6th 2005 at 9:20pm
Baf2099
member
11 posts
1 snarkmarks
Registered:
Dec 9th 2004
I tried out the watery death entity and amazingly it works. Its so funny when people fall in the water and are freaking out trying to look for a way out before they are eaten alive. anyway i still have yet to get the npcs to "work" in hl2 dm. i can see them but they do not move or do anything for that matter. i do see the one server entity suggested to turn "on" monsters but i dont know what input or output i would put in, in order to actually enable them. if anybody knows how to enable them with the server entity or another way of adding WORKING npcs that would be great.