Re: DM map in SP engine
Posted by satchmo on
Thu Jan 6th 2005 at 7:55pm
satchmo
member
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Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
The SP game takes a lot longer to load than the multiplayer one. I didn't realize that there is a separate .exe for multiplayer until last night, when I realized that I shouldn't be using the SP engine to run the DM map.
Everything worked fine, because I haven't added any info_player_deathmatch until yesterday. I've never played any deathmatches until last night, when I got pawned repeatedly by the more veteran players. :sad: It was pretty pathetic.
I am probably the only SnarkPit member who's never played any DM on any platform for any game (until last night). Considering I'm making a DM map, that's quite astonishing. I couldn't even get Hammer to load the HL2MP config settings because I've never run DM before!
Re: DM map in SP engine
Posted by Quaver on
Thu Jan 6th 2005 at 8:00pm
Quaver
member
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Oct 28th 2003
Occupation: Student
Location: London
Its takes longer to load because of the backgrounds before you start a game.
Never played anysort of DM, that seems so impossibleto me. Its anoying when you get a new game and everyones better than you, like unreal tournament, im lucky to get any kills, the gameplays so much faster than other games.
Re: DM map in SP engine
Posted by Dred_furst on
Thu Jan 6th 2005 at 8:07pm
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Sep 3rd 2003
Location: UK
To stop those background maps, go into properties, then the command line options and add -console.
Re: DM map in SP engine
Posted by Nickelplate on
Thu Jan 6th 2005 at 8:09pm
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Nov 23rd 2004
Occupation: Prince of Pleasure
Location: US
i added -console when i first installed the game. There are STILL the background BSP's
Re: DM map in SP engine
Posted by Dred_furst on
Thu Jan 6th 2005 at 8:11pm
455 posts
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Registered:
Sep 3rd 2003
Location: UK
Odd, lemme see what i have then,
I do have -console, but in the games properties then launch options, not a shortcut :razz: