Re: prop_static cut BSP?
Posted by Sam37 on
Sat Jan 8th 2005 at 12:28am
Posted
2005-01-08 12:28am
Sam37
member
47 posts
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Dec 15th 2004
Occupation: Student
Location: UK
Hi, Do props such as static (or any prop for that matter) cut the bsp like a non-detail brush would? Its just that ive been using statics but have just noticed a prop_detail and I'm wondering if it would be better to use that?
thanx in advance :smile:
Re: prop_static cut BSP?
Posted by omegaslayer on
Sat Jan 8th 2005 at 12:30am
Posted
2005-01-08 12:30am
2481 posts
595 snarkmarks
Registered:
Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
No only world brushes do, func_detail doesnt, nor do any entity brush
Re: prop_static cut BSP?
Posted by Leperous on
Sat Jan 8th 2005 at 12:57am
Posted
2005-01-08 12:57am
Leperous
Creator of SnarkPit!
member
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Aug 21st 2001
Occupation: Lazy student
Location: UK
prop_details are virtually useless as you can't set any angles, just stick with prop_statics and the like.
Re: prop_static cut BSP?
Posted by Raeth on
Sat Jan 8th 2005 at 12:58am
Posted
2005-01-08 12:58am
62 posts
16 snarkmarks
Registered:
Nov 24th 2004
Location: USA
Prop_details are only used for the grass models that are automatically
placed on displacement maps. You shouldn't ever need to use one
yourself.