prop_static cut BSP?

prop_static cut BSP?

Re: prop_static cut BSP? Posted by Sam37 on Sat Jan 8th 2005 at 12:28am
Sam37
47 posts
Posted 2005-01-08 12:28am
Sam37
member
47 posts 5 snarkmarks Registered: Dec 15th 2004 Occupation: Student Location: UK
Hi, Do props such as static (or any prop for that matter) cut the bsp like a non-detail brush would? Its just that ive been using statics but have just noticed a prop_detail and I'm wondering if it would be better to use that?

thanx in advance :smile:
Re: prop_static cut BSP? Posted by omegaslayer on Sat Jan 8th 2005 at 12:30am
omegaslayer
2481 posts
Posted 2005-01-08 12:30am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
No only world brushes do, func_detail doesnt, nor do any entity brush
Re: prop_static cut BSP? Posted by Sam37 on Sat Jan 8th 2005 at 12:56am
Sam37
47 posts
Posted 2005-01-08 12:56am
Sam37
member
47 posts 5 snarkmarks Registered: Dec 15th 2004 Occupation: Student Location: UK
ok thanx
Re: prop_static cut BSP? Posted by Leperous on Sat Jan 8th 2005 at 12:57am
Leperous
3382 posts
Posted 2005-01-08 12:57am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
prop_details are virtually useless as you can't set any angles, just stick with prop_statics and the like.
Re: prop_static cut BSP? Posted by Raeth on Sat Jan 8th 2005 at 12:58am
Raeth
62 posts
Posted 2005-01-08 12:58am
Raeth
member
62 posts 16 snarkmarks Registered: Nov 24th 2004 Location: USA
Prop_details are only used for the grass models that are automatically
placed on displacement maps. You shouldn't ever need to use one
yourself.