Jerky train...

Jerky train...

Re: Jerky train... Posted by SuperCobra on Sun Jan 9th 2005 at 12:43am
SuperCobra
184 posts
Posted 2005-01-09 12:43am
184 posts 28 snarkmarks Registered: Jan 2nd 2005 Location: Oregon,USA
I made a train out of brushes and made them func_tracktrains and when it moves it all jerky. Anyone know how to fix this?
Re: Jerky train... Posted by Orpheus on Sun Jan 9th 2005 at 12:45am
Orpheus
13860 posts
Posted 2005-01-09 12:45am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
increase the number of path_corners?
Re: Jerky train... Posted by Tracer Bullet on Sun Jan 9th 2005 at 5:09am
Tracer Bullet
2271 posts
Posted 2005-01-09 5:09am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Jerky in what way?
Re: Jerky train... Posted by Zeon on Sun Jan 9th 2005 at 8:47am
Zeon
37 posts
Posted 2005-01-09 8:47am
Zeon
member
37 posts 14 snarkmarks Registered: Dec 22nd 2004 Location: USA
Did you tweak the speed settings? I had a similar experience when I tried to make a "speeding bullet" train and set the speed WAY too high.
Re: Jerky train... Posted by SuperCobra on Sun Jan 9th 2005 at 9:08am
SuperCobra
184 posts
Posted 2005-01-09 9:08am
184 posts 28 snarkmarks Registered: Jan 2nd 2005 Location: Oregon,USA
I changed the speed yes to 250 thats all and tracer bullet when I press
the button to trigger it to go while I am on the train it jerks.
Like the ladders in HL2DM sometimes.
Re: Jerky train... Posted by Tracer Bullet on Sun Jan 9th 2005 at 6:26pm
Tracer Bullet
2271 posts
Posted 2005-01-09 6:26pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
So is the problem fixed???

I haven't tried trains in HL2 yet, but the various other moving entities I have tried to use as lifts or whatever always become very jerky when the player is on them.
Re: Jerky train... Posted by uberDingo on Sun Jan 9th 2005 at 6:55pm
uberDingo
72 posts
Posted 2005-01-09 6:55pm
72 posts 17 snarkmarks Registered: Dec 21st 2004
is it jerky at all times or just when a player is riding on it? I have a func_tanktrain set up in the map Im working on it and it did a lot of goofy stuff till I set the 'not blockable by players' or 'unblockable by player' ... anyways, it's something like that under the flags and it really helped out a lot.
Re: Jerky train... Posted by darrenstraight on Sun Jan 9th 2005 at 8:06pm
darrenstraight
6 posts
Posted 2005-01-09 8:06pm
6 posts 11 snarkmarks Registered: Jan 9th 2005
Ok here we go.

The problem you have is the same problem we all have that being lifts, trains, ladders, and anything that uses path track etc.

So what is the problem you say!

It is the following, HL2 and HL2DM are near enough the same as fare as any person is conserned but there are slight diffrences between them one being the jerkey lifts and trains, this is cuased by a bug in HL2DM, A bug you say so why doesnt valve fix it, its becuase its not a bug per say but rather a good bug that cuts down on lag during game play online, valve have made HL2DM in a way that when you play you do not view every single frame per second as in HL2 single player so instead you view only some frames as frames are cut out to reduce lag while playing online.

I hope this answers your question.

And no there is not a fix for it yet as far as I am aware of and there probably never will be in HL2DM becuase its had I said its to alow you to play less lag free.

If any of this information is wrong I am really sorry, but I'm pretty sure its all right.

Thank you for reading this post.

Now if you excuse me I must carry on with my HL2DM map dm_heaven.
Re: Jerky train... Posted by SuperCobra on Sun Jan 9th 2005 at 8:06pm
SuperCobra
184 posts
Posted 2005-01-09 8:06pm
184 posts 28 snarkmarks Registered: Jan 2nd 2005 Location: Oregon,USA
When I am on the train. I will check that box and see if it helped I dont have hammer open right now.
Re: Jerky train... Posted by darrenstraight on Sun Jan 9th 2005 at 8:08pm
darrenstraight
6 posts
Posted 2005-01-09 8:08pm
6 posts 11 snarkmarks Registered: Jan 9th 2005
SuperCobra read my post above.<A name=endofpage></A>
Re: Jerky train... Posted by SuperCobra on Sun Jan 9th 2005 at 8:16pm
SuperCobra
184 posts
Posted 2005-01-09 8:16pm
184 posts 28 snarkmarks Registered: Jan 2nd 2005 Location: Oregon,USA
I did and thank you for telling me about that.
Re: Jerky train... Posted by darrenstraight on Sun Jan 9th 2005 at 8:34pm
darrenstraight
6 posts
Posted 2005-01-09 8:34pm
6 posts 11 snarkmarks Registered: Jan 9th 2005
Your welcome.

Clad I could become of service.
Re: Jerky train... Posted by uberDingo on Wed Jan 12th 2005 at 7:28pm
uberDingo
72 posts
Posted 2005-01-12 7:28pm
72 posts 17 snarkmarks Registered: Dec 21st 2004
<DIV class=quote>
<DIV class=quotetitle>? quoting darrenstraight</DIV>
<DIV class=quotetext>Ok here we go.

The problem you have is the same problem we all have that being lifts, trains, ladders, and anything that uses path track etc.

So what is the problem you say!

It is the following, HL2 and HL2DM are near enough the same as fare as any person is conserned but there are slight diffrences between them one being the jerkey lifts and trains, this is cuased by a bug in HL2DM, A bug you say so why doesnt valve fix it, its becuase its not a bug per say but rather a good bug that cuts down on lag during game play online, valve have made HL2DM in a way that when you play you do not view every single frame per second as in HL2 single player so instead you view only some frames as frames are cut out to reduce lag while playing online.

I hope this answers your question.

And no there is not a fix for it yet as far as I am aware of and there probably never will be in HL2DM becuase its had I said its to alow you to play less lag free.

If any of this information is wrong I am really sorry, but I'm pretty sure its all right.

Thank you for reading this post.

Now if you excuse me I must carry on with my HL2DM map dm_heaven.

</DIV></DIV>

I think you might be wrong. Im assuming SuperCobra is just testing his map after compiling it, which is what I do. My train isn't laggy or jerky at all as long as I have the 'unblockable by player' flag checked. Now wether or not it's jerky when I throw it up on a CS:S server ... I dunno.
Re: Jerky train... Posted by Leperous on Wed Jan 12th 2005 at 10:58pm
Leperous
3382 posts
Posted 2005-01-12 10:58pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
My func_movelinears are jerky when you stand on them (velocity less than 200), I'm thinking it's a game 'bug' or what darrenstraight suggested.