Re: vertical door?
Posted by Tracer Bullet on
Sun Jan 9th 2005 at 5:12am
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May 22nd 2003
Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
You either set the direction to "up" or "down" on the compass dial. I can't remember which, because there is an entity for which these directions are reversed in game. If you already tried "up" try "down".
Re: vertical door?
Posted by satchmo on
Sun Jan 9th 2005 at 5:52am
satchmo
member
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Location: Los Angeles, U.S.
It's "up" if you want to simulate the typical HL lab door.
Re: vertical door?
Posted by WatchDog on
Sun Jan 9th 2005 at 7:09am
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Registered:
Dec 24th 2004
Location: Australia
Make a brush out of tools/clip texture if you want it invible then tie
to enity func/door and select up form the drop down menu like they said.
Re: vertical door?
Posted by brett5010 on
Sun Jan 9th 2005 at 8:25am
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Jan 6th 2005
Occupation: Student
Location: Australia
Ok I sort of got it working but its really weird when I play it,
because it doesnt seem to move at all (visually), instead when i walk
over it...after about .5 seconds i fall through. lol. But it actually
gave me an idea, because since its a vantage point, and its directly
above the bomb site, a little loss of health can be the price for such
a great spot :smile: . Thanks for your help guys.