Serious FPS drop

Serious FPS drop

Re: Serious FPS drop Posted by Gumsy on Sun Jan 9th 2005 at 3:50pm
Gumsy
7 posts
Posted 2005-01-09 3:50pm
Gumsy
member
7 posts 1 snarkmarks Registered: Jan 9th 2005 Occupation: Student Location: UK
Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Can anyone tell me how to stop this from happening?

User posted image

Then 1 step forward and:

User posted image

Now the fps drop is nothing to do with the tree turning white, 'cos it's the same when i take the tree out.

The problem is that it's drawing everything in the house in the final picture:

User posted image

User posted image

How do i stop this? Putting areaportals in the house would look strange as it has entrances without doors, so it wouldn't look right from outside.
Re: Serious FPS drop Posted by DrGlass on Sun Jan 9th 2005 at 4:15pm
DrGlass
1825 posts
Posted 2005-01-09 4:15pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
I'm having the same problem, it seems that the automatic VIS blocking
isn't as great as it was in HL1. Try and add some areaportal and
hint brushes.
Re: Serious FPS drop Posted by uberDingo on Sun Jan 9th 2005 at 4:43pm
uberDingo
72 posts
Posted 2005-01-09 4:43pm
72 posts 17 snarkmarks Registered: Dec 21st 2004
ummm hehe newbie question.. what's the command to get that wireframe view to come up? :smile:
Re: Serious FPS drop Posted by Gumsy on Sun Jan 9th 2005 at 4:44pm
Gumsy
7 posts
Posted 2005-01-09 4:44pm
Gumsy
member
7 posts 1 snarkmarks Registered: Jan 9th 2005 Occupation: Student Location: UK
right, still having the same probs but I have increased the fps by about 20 on most areas in the map by disabling dynamic lighting in the point_spotlights I've got on my swinging lights. They seem to have been the problem, so now i'm not AS bothered about the drop in fps as it now only goes to about 45, which is higher than I get at CT spawn on cs_office. This also stopped the tree from turning white.
Re: Serious FPS drop Posted by Livett on Sun Jan 9th 2005 at 4:45pm
Livett
164 posts
Posted 2005-01-09 4:45pm
Livett
member
164 posts 46 snarkmarks Registered: Dec 24th 2004 Occupation: Student Location: England
First put sv_cheats 1

Then mat_wireframe 1
Re: Serious FPS drop Posted by Livett on Sun Jan 9th 2005 at 4:46pm
Livett
164 posts
Posted 2005-01-09 4:46pm
Livett
member
164 posts 46 snarkmarks Registered: Dec 24th 2004 Occupation: Student Location: England
How do you stop dynamic lighting, because my dynamic lighting max's out on my map and all I have is normal lights and spotlights?
Re: Serious FPS drop Posted by Gumsy on Sun Jan 9th 2005 at 5:21pm
Gumsy
7 posts
Posted 2005-01-09 5:21pm
Gumsy
member
7 posts 1 snarkmarks Registered: Jan 9th 2005 Occupation: Student Location: UK
go into the point_spotlight's properties, and under flags there's a box that says something along the lines of "Not Dynamic Lighting", just tick that and push apply. It stops the spotlight from lighting up the floor and walls around it but improves performance alot :smile:
Re: Serious FPS drop Posted by Livett on Sun Jan 9th 2005 at 5:28pm
Livett
164 posts
Posted 2005-01-09 5:28pm
Livett
member
164 posts 46 snarkmarks Registered: Dec 24th 2004 Occupation: Student Location: England
Cheers.
Re: Serious FPS drop Posted by satchmo on Mon Jan 10th 2005 at 2:24am
satchmo
2077 posts
Posted 2005-01-10 2:24am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Do you have windows that allow the player to have a line of sight into the building? If that's the case, you can use func_areaportal_window to seal off the interior of the house until a certain distance away.

The dynamic lighting disabling helps, but no one has answered your original question yet.