Re: rope bridge going nuts! Lengthconstraint problem???
Posted by omegaslayer on
Mon Jan 10th 2005 at 12:00am
Posted
2005-01-10 12:00am
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Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
ummmm wrong image..... and did you set up your bridge so that its like
a suspension bridge. I have one suggestion for this, put a valuse of 10
or higher for any phy object in the mass scale, this way it wont freak
out when you step on it.
Re: rope bridge going nuts! Lengthconstraint problem???
Posted by Baf2099 on
Mon Jan 10th 2005 at 12:07am
Posted
2005-01-10 12:07am
Baf2099
member
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Dec 9th 2004
Sorry about the image its the first time i ever put one in a forum. what should i do so that everyone can view it??? thanks for the info on the mass i will try that as soon as i get a chance.
Re: rope bridge going nuts! Lengthconstraint problem???
Posted by omegaslayer on
Mon Jan 10th 2005 at 12:20am
Posted
2005-01-10 12:20am
2481 posts
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Registered:
Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
I just think you used the wrong link to display your image (dont know), perhapse just post a URL to where the picture is.
Re: rope bridge going nuts! Lengthconstraint problem???
Posted by aonomus on
Mon Jan 10th 2005 at 2:22am
18 posts
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Registered:
Dec 26th 2004
The same thing happens with 1 physbox with 2 or more constraints. You
need to make a constraintmanager for each physbox. What I did for my
physbox bridge was use hinges between each plank.
Re: rope bridge going nuts! Lengthconstraint problem???
Posted by Orpheus on
Mon Jan 10th 2005 at 12:36pm
Posted
2005-01-10 12:36pm
Orpheus
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Occupation: Long Haul Trucking
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[edit] i just noticed the file size.. i retract my comment.
Re: rope bridge going nuts! Lengthconstraint problem???
Posted by Neural Scan on
Mon Jan 10th 2005 at 12:44pm
Posted
2005-01-10 12:44pm
150 posts
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Registered:
Jun 28th 2003
Occupation: Student
Location: England.
Have you tried changing the 'Add length' thing in the lengthconstraints? I had a physbox hanging from 4 ropes going psycho before, and just putting 50 or 100 in the Add Length value made it hang perfectly. Be sure to move your physboxes up though, they'll hang lower because of the added length.
I'm not sure how this would work for a series of physboxes attatched by lengthconstraints though, please tell me if this works because I'd like to make one myself :smile:
Edit: I think even a small number like 10 would work aswell... The less you use the stiffer the bridge gets, and if it's 0, then there's no slack on it, and several stiff attatchments are all going to be pulling in their own direction, therefore making it freak out :razz:
Re: rope bridge going nuts! Lengthconstraint problem???
Posted by Baf2099 on
Tue Jan 11th 2005 at 10:48pm
Posted
2005-01-11 10:48pm
Baf2099
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11 posts
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Dec 9th 2004
Ok so after much frustration and hard work on my bridge i finally have a calm and quite good rope bridge. In the end all that needed to be changed was the "add length" key in the phys_length constraint properties. amazingly the add lenghth number is only 1. So hours of work for me just to find out that i needed a value of 1 in my add length propertie. thanks for all the help and especially to Neural Scan who suggested the add length. i hope to finsh up this bridge soon and add it to the prefabs as i see the prefabs currently posted are very limited.
Re: rope bridge going nuts! Lengthconstraint problem???
Posted by Neural Scan on
Tue Jan 11th 2005 at 11:28pm
Posted
2005-01-11 11:28pm
150 posts
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Jun 28th 2003
Occupation: Student
Location: England.
Glad I could help :smile:
I forgot to mark my post as an answer though (changed it now), mark it right so I can get those lovely SnarkMarks!