cubemap:Error: Material "engine/occlusionproxy" uses unknown shader "Occlusion"

cubemap:Error: Material "engine/occlusionproxy" uses unknown shader "Occlusion"

Re: cubemap:Error: Material "engine/occlusionproxy" uses unknown shader "Occlusion" Posted by alingrecea on Wed Jan 5th 2005 at 11:20pm
alingrecea
18 posts
Posted 2005-01-05 11:20pm
18 posts 2 snarkmarks Registered: Dec 27th 2004 Occupation: Student Location: USA
when i use the command buildcubemaps i get this error message--error: Material "engine/occlusionproxy" uses unknown shader "Occlusion" has anyone any ideea what could be the problem?
Re: cubemap:Error: Material "engine/occlusionproxy" uses unknown shader "Occlusion" Posted by satchmo on Thu Jan 6th 2005 at 12:47am
satchmo
2077 posts
Posted 2005-01-06 12:47am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Do you have occluders in your map? If so, did you texture them appropriately?
Re: cubemap:Error: Material "engine/occlusionproxy" uses unknown shader "Occlusion" Posted by alingrecea on Thu Jan 6th 2005 at 6:15am
alingrecea
18 posts
Posted 2005-01-06 6:15am
18 posts 2 snarkmarks Registered: Dec 27th 2004 Occupation: Student Location: USA
What are those occluders and how do they need to be textured?
Re: cubemap:Error: Material "engine/occlusionproxy" uses unknown shader "Occlusion" Posted by satchmo on Thu Jan 6th 2005 at 4:47pm
satchmo
2077 posts
Posted 2005-01-06 4:47pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Occluders are block entities utilized to block models (regular brushes do not block VIS for models, as they will be visible throughout the entire map if you set the fade distance to never fade). Texture all sides of the occluder with "nodraw" texture and the blocking side to "tools/occluder" or something.

In addition, you have to tie it to the entity func_occluder. Don't forget this step, as it's different from using a hint brush.
Re: cubemap:Error: Material "engine/occlusionproxy" uses unknown shader "Occlusion" Posted by alingrecea on Thu Jan 6th 2005 at 8:45pm
alingrecea
18 posts
Posted 2005-01-06 8:45pm
18 posts 2 snarkmarks Registered: Dec 27th 2004 Occupation: Student Location: USA
well i have not use any occluders so far, that could be the problem, is it neccesary to use them?
Re: cubemap:Error: Material "engine/occlusionproxy" uses unknown shader "Occlusion" Posted by alingrecea on Sat Jan 8th 2005 at 9:14am
alingrecea
18 posts
Posted 2005-01-08 9:14am
18 posts 2 snarkmarks Registered: Dec 27th 2004 Occupation: Student Location: USA
hey dudes i need some explanations on these occluders . i have never heard of them so treat me like an inteligent 8 year old when u do explain something. THANX
Re: cubemap:Error: Material "engine/occlusionproxy" uses unknown shader "Occlusion" Posted by Livett on Sat Jan 8th 2005 at 9:20am
Livett
164 posts
Posted 2005-01-08 9:20am
Livett
member
164 posts 46 snarkmarks Registered: Dec 24th 2004 Occupation: Student Location: England
May I suggest you read the Source documentation, it has all about area portals, occlusions and so on...

Also I use occluders in my map and I don't get this error but back when I didn't use occuluders, I got this error. Occluders are not exactly neccessary and I am sure that loads of maps do not use them, which you don't really need to if you are good with area portals.

I wouldn't worry about it.
Re: cubemap:Error: Material "engine/occlusionproxy" uses unknown shader "Occlusion" Posted by alingrecea on Mon Jan 10th 2005 at 8:19am
alingrecea
18 posts
Posted 2005-01-10 8:19am
18 posts 2 snarkmarks Registered: Dec 27th 2004 Occupation: Student Location: USA
but i can't build my cubemaps, i get that error , or how do i use those cubemaps? it should be some outputfile or something ?
Re: cubemap:Error: Material "engine/occlusionproxy" uses unknown shader "Occlusion" Posted by Yak_Fighter on Mon Jan 10th 2005 at 9:15am
Yak_Fighter
1832 posts
Posted 2005-01-10 9:15am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
do you have steam and the SDK fully patched?
Re: cubemap:Error: Material "engine/occlusionproxy" uses unknown shader "Occlusion" Posted by Ryley777 on Tue Jan 11th 2005 at 6:51pm
Ryley777
4 posts
Posted 2005-01-11 6:51pm
Ryley777
member
4 posts 0 snarkmarks Registered: Jan 11th 2005
Is your comp compatable with Dx 9? I also have the same problem.