Re: cubemap:Error: Material "engine/occlusionproxy" uses unknown shader "Occlusion"
Posted by alingrecea on
Wed Jan 5th 2005 at 11:20pm
Posted
2005-01-05 11:20pm
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when i use the command buildcubemaps i get this error message--error: Material "engine/occlusionproxy" uses unknown shader "Occlusion" has anyone any ideea what could be the problem?
Re: cubemap:Error: Material "engine/occlusionproxy" uses unknown shader "Occlusion"
Posted by satchmo on
Thu Jan 6th 2005 at 12:47am
Posted
2005-01-06 12:47am
satchmo
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Do you have occluders in your map? If so, did you texture them appropriately?
Re: cubemap:Error: Material "engine/occlusionproxy" uses unknown shader "Occlusion"
Posted by alingrecea on
Thu Jan 6th 2005 at 6:15am
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What are those occluders and how do they need to be textured?
Re: cubemap:Error: Material "engine/occlusionproxy" uses unknown shader "Occlusion"
Posted by satchmo on
Thu Jan 6th 2005 at 4:47pm
satchmo
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Occluders are block entities utilized to block models (regular brushes do not block VIS for models, as they will be visible throughout the entire map if you set the fade distance to never fade). Texture all sides of the occluder with "nodraw" texture and the blocking side to "tools/occluder" or something.
In addition, you have to tie it to the entity func_occluder. Don't forget this step, as it's different from using a hint brush.
Re: cubemap:Error: Material "engine/occlusionproxy" uses unknown shader "Occlusion"
Posted by alingrecea on
Thu Jan 6th 2005 at 8:45pm
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well i have not use any occluders so far, that could be the problem, is it neccesary to use them?
Re: cubemap:Error: Material "engine/occlusionproxy" uses unknown shader "Occlusion"
Posted by alingrecea on
Sat Jan 8th 2005 at 9:14am
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hey dudes i need some explanations on these occluders . i have never heard of them so treat me like an inteligent 8 year old when u do explain something. THANX
Re: cubemap:Error: Material "engine/occlusionproxy" uses unknown shader "Occlusion"
Posted by Livett on
Sat Jan 8th 2005 at 9:20am
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May I suggest you read the Source documentation, it has all about area portals, occlusions and so on...
Also I use occluders in my map and I don't get this error but back when I didn't use occuluders, I got this error. Occluders are not exactly neccessary and I am sure that loads of maps do not use them, which you don't really need to if you are good with area portals.
I wouldn't worry about it.
Re: cubemap:Error: Material "engine/occlusionproxy" uses unknown shader "Occlusion"
Posted by alingrecea on
Mon Jan 10th 2005 at 8:19am
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but i can't build my cubemaps, i get that error , or how do i use those cubemaps? it should be some outputfile or something ?
Re: cubemap:Error: Material "engine/occlusionproxy" uses unknown shader "Occlusion"
Posted by Yak_Fighter on
Mon Jan 10th 2005 at 9:15am
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do you have steam and the SDK fully patched?
Re: cubemap:Error: Material "engine/occlusionproxy" uses unknown shader "Occlusion"
Posted by Ryley777 on
Tue Jan 11th 2005 at 6:51pm
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Jan 11th 2005
Is your comp compatable with Dx 9? I also have the same problem.