Grenades HL2DM

Grenades HL2DM

Re: Grenades HL2DM Posted by satchmo on Tue Jan 11th 2005 at 2:05pm
satchmo
2077 posts
Posted 2005-01-11 2:05pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
I noticed that when I put grenades in a deathmatch map, they all stand
on their ends and appear unnaturally bright for the surrounding
light. I have env_cubemaps around them, but the brightness
remains.

In addition, I want them to appear "scattered" on the floor instead of
standing on ends, but no matter how I modify their positions (yaw,
roll, angle) in Hammer, they end up sticking straight up in the
game. I don't have the same issue in a single-player map.

Is this intentionally made this way because it allows better visibility for the grenades in a DM map?
Re: Grenades HL2DM Posted by Orpheus on Tue Jan 11th 2005 at 4:38pm
Orpheus
13860 posts
Posted 2005-01-11 4:38pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
i used to have problems with color, if i had an entity light to close. they glowed sometimes.

in HL1, the crossbow had two positions you could chose from by checking a box in the properties. perhaps this is similar.
Re: Grenades HL2DM Posted by dabait on Wed Jan 12th 2005 at 7:46am
dabait
15 posts
Posted 2005-01-12 7:46am
dabait
member
15 posts 2 snarkmarks Registered: Dec 28th 2004
You'll notice that several weapons, and the battery packs will spawn and rest in a very unlikely/unatural position.

If there's not a checkbox in the entity flags pane, then just skew the
orientation a few degrees on the X and Y... just being a little bit off
vertical will cause the weapon to fall over like you'd expect.

As far as appearing too bright, it sounds like you've done what's
needed... regarding the cubemaps, you can assign them to specific
brushes (one or more), but I'm not certain that by assigning, that
they'll only affect those
brushes (or if other objects will use them too). Anyway, do your
cubemaps have lines draw between them and surrounding brushes? If
so, try un-assigning them (clear the brush #s in the properties for
them).

Lastly, have you run 'buildcubemaps' in the game console after
compiling? I've noticed a number of models appear poorly lit
until this operation is complete.
Re: Grenades HL2DM Posted by satchmo on Wed Jan 12th 2005 at 1:42pm
satchmo
2077 posts
Posted 2005-01-12 1:42pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Thanks, dabait. I've tried all that. And the best I can do
is to tilt the entities so they don't spawn standing on one end.
The brightness issue is still unresolved.

Thanks everyone anyway.