hl1 to hl2?

hl1 to hl2?

Re: hl1 to hl2? Posted by Reigz on Tue Jan 4th 2005 at 5:04am
Reigz
1 post
Posted 2005-01-04 5:04am
Reigz
member
1 post 0 snarkmarks Registered: Dec 25th 2004 Location: USA
Every since Half-life 2 came out, now with (map editing enabled), with
its damn cool graphics and realism, Ived noticed there has been a
increasing number of people who have been switching their mapping life
to half-life 2 from its predecessor: half-life 1.

Then what happens to all the half-life 1 maps with so much cool things
and limit-pushed realism made from pros and working-together-noobs?
Dont you think that is such a waste, I mean 1,000,000,000 of a
pushed-to-the-limits map. (im being sarcastic with the number)

Then doesnt that mean alot of them will just think: "Its been so much
years since I made this half-life 1 map with awesome gameplay and
superior editing and yet it wont even be half as good as a half-life2
noob's map.."

So my questiong is: Is it possible to convert a half-life 1 map to a
half-life 2 map keeping all its entities and objects without even
redoing a single editing?
Re: hl1 to hl2? Posted by Cassius on Tue Jan 4th 2005 at 8:49am
Cassius
1989 posts
Posted 2005-01-04 8:49am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
I didn't understand a word of that besides the last sentence.

And yes, it's easy - HL2 Hammer can open up .rmfs. The difficulty is just in placing props, converting textures, etc.
Re: hl1 to hl2? Posted by Junkyard God on Tue Jan 4th 2005 at 8:59am
Junkyard God
654 posts
Posted 2005-01-04 8:59am
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
can it open rmfs??? :biggrin: dang, i though it could only open vmfs and .maps (in that case ofcourse, export your map to .map in hammer with that litle button thingy an dopen it in the new hammer) :biggrin:
Re: hl1 to hl2? Posted by Orpheus on Tue Jan 4th 2005 at 9:35am
Orpheus
13860 posts
Posted 2005-01-04 9:35am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting Reigz</DIV>
<DIV class=quotetext>
So my questiong is: Is it possible to convert a half-life 1 map to a half-life 2 map keeping all its entities and objects without even redoing a single editing?
</DIV></DIV>

the short answer is no you cannot. the long answer is, with some effort you could eventually.

the textures would need redone, and so would the entities. but the architecture can be swapped over by loading the .map.
so to answer your question exactly how you asked the answer is "NO"
Re: hl1 to hl2? Posted by Foxpup on Wed Jan 5th 2005 at 2:12am
Foxpup
380 posts
Posted 2005-01-05 2:12am
Foxpup
member
380 posts 38 snarkmarks Registered: Nov 26th 2004 Occupation: Student Location: the Land of Oz
What about a HL2 mod which would have all the HL1 entities in it? Could it be done?
Re: hl1 to hl2? Posted by fraggard on Wed Jan 5th 2005 at 8:28am
fraggard
1110 posts
Posted 2005-01-05 8:28am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
If you have any entities in HL1 that are not in HL2, you may have to
code them in yourself. I don't see how you can do that without the
source SDK for the Source engine.
Re: hl1 to hl2? Posted by parakeet on Sun Jan 9th 2005 at 5:24pm
parakeet
544 posts
Posted 2005-01-09 5:24pm
parakeet
member
544 posts 81 snarkmarks Registered: Apr 30th 2004 Occupation: n/a Location: Eastern US
change teh lil file How else would that texLights hack work ;P
Re: hl1 to hl2? Posted by Leperous on Wed Jan 12th 2005 at 11:26pm
Leperous
3382 posts
Posted 2005-01-12 11:26pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
If you want all the same entities, why bother porting it to HL2? :wtf: The HL2 entities are far "better", and we don't want no damn foo' physics-less levels now do we!
Re: hl1 to hl2? Posted by Myrk- on Sun Jan 16th 2005 at 12:33pm
Myrk-
2299 posts
Posted 2005-01-16 12:33pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Open your RMF or MAP in the new hammer. You can port over all the old textures to HL2 (but they will look crap) and you have to redo almost all entities, all texturing... I've found it is easier to just use your HL1 map as a basis and remake it from scratch for HL2 to be honest. Far too much hassle converting it.

And for the first question- yes, maps have become all icing and no cake- just like the Single player half-life 2.