Torus without invalid solid structure

Torus without invalid solid structure

Re: Torus without invalid solid structure Posted by RaPtoR on Fri Jan 14th 2005 at 3:28pm
RaPtoR
212 posts
Posted 2005-01-14 3:28pm
RaPtoR
member
212 posts 61 snarkmarks Registered: Jan 1st 2005 Location: Sweden
When creating solids, i found the "torus" object realy helpful, especially when bending pipes. But nearly all of the blocks in the torus got an in invalid solid structure.

I've tried tried several times, i bet Valve didn't even bug test it :sad:

I have even tried to destroy the bad surfaces.

How do i make a torus without getting the "invalid solid structure" error?
Re: Torus without invalid solid structure Posted by ReNo on Fri Jan 14th 2005 at 3:35pm
ReNo
5457 posts
Posted 2005-01-14 3:35pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I've been having the same problem I'm afraid :sad: I've not given it much
testing, but twice I have found occasion to use it and twice it has
given errors.
Re: Torus without invalid solid structure Posted by RaPtoR on Fri Jan 14th 2005 at 4:09pm
RaPtoR
212 posts
Posted 2005-01-14 4:09pm
RaPtoR
member
212 posts 61 snarkmarks Registered: Jan 1st 2005 Location: Sweden
Yay, came up with a solution!

Since ReNo have this problem, several others might,

so i will tell you all how i did.

To create a torus without invalid solid structure,

do like this:

1. Create your torus

2. Press ALT+P, to open the Check For Problems dialog

User posted image

3. Click one of the milions of "invalid solid structure" errors

and click "Fix all of this Type"

4. You will notice that your torus now looks like s**t, there

are edges sticking out to the end of the map.

5. Select one of the "Unlimited pipes", they are made up of several

pieces so it can be tough reaching all of em'.

6. Now use the Clipping Tool (Shift+X) to cut away the bad parts.

Look in the Top window, you can see what to cut away:

the part that enters the next part in the torus.

User posted image

6. Note that you will have some blocks remaining when done clipping
most of the "unlimited pipes", use their positions to figure out where
to cut them.

User posted image

7. Your should now be able to use your torus without errors. If you
require more toruses, simply copy your original one and rotate it into
position.

*Phew, this was almost like writing a tutorial ;D
Re: Torus without invalid solid structure Posted by Leperous on Fri Jan 14th 2005 at 5:51pm
Leperous
3382 posts
Posted 2005-01-14 5:51pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Hrm, they used to work, it's how I made the curved tunnels in my map :/