trigger multiple entities to one

trigger multiple entities to one

Re: trigger multiple entities to one Posted by Cheezwedge on Sat Jan 15th 2005 at 9:44pm
Cheezwedge
27 posts
Posted 2005-01-15 9:44pm
27 posts 3 snarkmarks Registered: Jan 15th 2005
User posted image

I am trying to make it to where the platform falls to the ground, once all of the pillar(the ones highlighted in the picture) are destroyed. Any ideas?
Re: trigger multiple entities to one Posted by Leperous on Sat Jan 15th 2005 at 9:50pm
Leperous
3382 posts
Posted 2005-01-15 9:50pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Make the platform a func_physbox, and a phys_constraint entities that are disabled/killed when each of the pillars are destroyed?
Re: trigger multiple entities to one Posted by ReNo on Sat Jan 15th 2005 at 9:53pm
ReNo
5457 posts
Posted 2005-01-15 9:53pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Sounds reasonable to me. As an aside - how the hell did you make such a
small, bland picture almost 300kb in size? Try to optimise your
pictures a bit in future.
Re: trigger multiple entities to one Posted by Cheezwedge on Sat Jan 15th 2005 at 9:59pm
Cheezwedge
27 posts
Posted 2005-01-15 9:59pm
27 posts 3 snarkmarks Registered: Jan 15th 2005
hmm..ok. I made that platform into a phsybox, but I don't really get what you mean by the phsyconstraints. Do I need a phsyconstraint system? I've never used constraints before, I'll look for a tutorial.
Re: trigger multiple entities to one Posted by Leperous on Sat Jan 15th 2005 at 10:07pm
Leperous
3382 posts
Posted 2005-01-15 10:07pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Constraints "stick" together physics items, so you want to start off with 4- one for each breakable pole- attaching it to the func_physbox platform, and on the 'OnBreak' output of the pole you want to disable or kill the constraint. They're quite easy to use :smile:
Re: trigger multiple entities to one Posted by Cheezwedge on Sat Jan 15th 2005 at 11:11pm
Cheezwedge
27 posts
Posted 2005-01-15 11:11pm
27 posts 3 snarkmarks Registered: Jan 15th 2005
ok i got it to work. thank you.