Re: trigger multiple entities to one
Posted by Leperous on
Sat Jan 15th 2005 at 9:50pm
Leperous
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Make the platform a func_physbox, and a phys_constraint entities that are disabled/killed when each of the pillars are destroyed?
Re: trigger multiple entities to one
Posted by ReNo on
Sat Jan 15th 2005 at 9:53pm
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Sounds reasonable to me. As an aside - how the hell did you make such a
small, bland picture almost 300kb in size? Try to optimise your
pictures a bit in future.
Re: trigger multiple entities to one
Posted by Cheezwedge on
Sat Jan 15th 2005 at 9:59pm
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hmm..ok. I made that platform into a phsybox, but I don't really get what you mean by the phsyconstraints. Do I need a phsyconstraint system? I've never used constraints before, I'll look for a tutorial.
Re: trigger multiple entities to one
Posted by Leperous on
Sat Jan 15th 2005 at 10:07pm
Posted
2005-01-15 10:07pm
Leperous
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Constraints "stick" together physics items, so you want to start off with 4- one for each breakable pole- attaching it to the func_physbox platform, and on the 'OnBreak' output of the pole you want to disable or kill the constraint. They're quite easy to use :smile:
Re: trigger multiple entities to one
Posted by Cheezwedge on
Sat Jan 15th 2005 at 11:11pm
Posted
2005-01-15 11:11pm
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ok i got it to work. thank you.