ok vis run on normal gives me this
** Executing...
** Command: "c:\games\steam\steamapps\enigma@enigma.gametribe.net\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\games\steam\steamapps\enigma@enigma.gametribe.net\counter-strike source\cstrike" "C:\Games\Steam\SteamApps\enigma@enigma.gametribe.net\counter-strike source\cstrike\maps\de_junkyard_testing"
Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading
c:\games\steam\steamapps\enigma@enigma.gametribe.net\counter-strike source\cstrike\maps\de_junkyard_testing.bsp
reading
c:\games\steam\steamapps\enigma@enigma.gametribe.net\counter-strike source\cstrike\maps\de_junkyard_testing.prt
704 portalclusters
2354 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2244)
Optimized: 2937 visible clusters (0.00%)
Total clusters visible: 218665
Average clusters visible: 310
Building PAS...
Average clusters audible: 577
visdatasize:115456 compressed from 123904
writing
c:\games\steam\steamapps\enigma@enigma.gametribe.net\counter-strike source\cstrike\maps\de_junkyard_testing.bsp
37 minutes, 26 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Games\Steam\SteamApps\enigma@enigma.gametribe.net\counter-strike source\cstrike\maps\de_junkyard_testing.bsp" "c:\games\steam\steamapps\enigma@enigma.gametribe.net\counter-strike source\cstrike\maps\de_junkyard_testing.bsp"
Running bsp on normal gives me this
** Executing...
** Command: "c:\games\steam\steamapps\enigma@enigma.gametribe.net\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\games\steam\steamapps\enigma@enigma.gametribe.net\counter-strike source\cstrike" "C:\Games\Steam\SteamApps\enigma@enigma.gametribe.net\counter-strike source\cstrike\maps\de_junkyard_testing"
Valve Software - vbsp.exe (Dec 15 2004)
2 threads
materialPath:
c:\games\steam\steamapps\enigma@enigma.gametribe.net\counter-strike source\cstrike\materials
Loading
C:\Games\Steam\SteamApps\enigma@enigma.gametribe.net\counter-strike source\cstrike\maps\de_junkyard_testing.vmf
"materials/vgui\logos\4u.vtf": cached version doesn't exist
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity light (-225.00 -1806.00 -416.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 3072.0, -1083.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 3584.0, -1083.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 4096.0, -1083.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 3237.0, -1293.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 3237.0, -441.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 3237.0, -232.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 3749.0, -1083.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 3072.0, -1083.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox sky_airexchange01...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (123752 bytes)
Building Physics collision data...
done (0) (239024 bytes)
Static prop models/props_vehicles/truck001a.mdl outside the map (20.00, 740.20, -508.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing
C:\Games\Steam\SteamApps\enigma@enigma.gametribe.net\counter-strike source\cstrike\maps\de_junkyard_testing.bsp
7 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 8
** Executing...
** Command: Copy File
** Parameters: "C:\Games\Steam\SteamApps\enigma@enigma.gametribe.net\counter-strike source\cstrike\maps\de_junkyard_testing.bsp" "c:\games\steam\steamapps\enigma@enigma.gametribe.net\counter-strike source\cstrike\maps\de_junkyard_testing.bsp"
anyone decifer that and tell me what could be wrong