Re: spikes..
Posted by Sp3ctre on
Sun Jan 16th 2005 at 4:13pm
Sp3ctre
member
27 posts
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Dec 11th 2004
Occupation: Student
Location: Italy
okay, I need a 32-sided spike brush to make a round roof...so i created and textured it, leaving the geometry untouched.
The map compiles and runs perfectly, and there aren't any rendering problems, but every time i close and reopen the map in hammer, it says that brush was removed due to "an error in the file"
O_o
Re: spikes..
Posted by Leperous on
Sun Jan 16th 2005 at 4:40pm
Leperous
Creator of SnarkPit!
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Location: UK
Clip it in half (so that there are two 17 sided half-spikes) and try again. If that doesn't work, halve it again!
Re: spikes..
Posted by Sp3ctre on
Wed Jan 19th 2005 at 2:56pm
Sp3ctre
member
27 posts
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Registered:
Dec 11th 2004
Occupation: Student
Location: Italy
Works. No problem since i just needed a quarter of spike. But that's a pretty strange bug, it should be notified to valve!
Re: spikes..
Posted by Edge3000 on
Fri Jan 21st 2005 at 6:41pm
22 posts
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Registered:
Dec 29th 2004
Location: Canada
I have this same problem with a 32 sided spike in my map also. But if I
put the spike in a different location, just a couple units higher for
example.. everything is fine and it doesn't remove the brush anymore on
startup!
What causes this?
Re: spikes..
Posted by Guessmyname on
Fri Jan 21st 2005 at 6:44pm
342 posts
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Registered:
Dec 6th 2004
I can't quite remember, but doesn't the option for the number of sides on a spike only go up to 16?