HL2 to CSS

HL2 to CSS

Re: HL2 to CSS Posted by timech187 on Mon Jan 17th 2005 at 9:11pm
timech187
19 posts
Posted 2005-01-17 9:11pm
19 posts 22 snarkmarks Registered: Dec 3rd 2004
I am currently working on a map for Team Death Match. I like the way it's going but I know I also want to try the map for Counter-Strike, at least portions of it.

Is is possible to take a map from one Game Type and convert it without recreating the whole thing. For instance, I have a building...with rooms, windows and the like. Can I copy and past that building from Death Match in Hammer to Counter-Strike Source in Hammer.

I understand the textures would go away, or mess up, or whatever. I don't mind retexturing, but I don't want to rebuild the entire map.

Can this be done?

Timech
Re: HL2 to CSS Posted by omegaslayer on Mon Jan 17th 2005 at 9:17pm
omegaslayer
2481 posts
Posted 2005-01-17 9:17pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Assuming you have the vmf, then yes, you dont even need to copy and
paste, just take the original HL2 DM map, deleted every entity except
lights and func_brushes, then save as something else. Then exit out of
hammer and open it again in CSS mode, if there are any incopadible ents
then it will tell you when you hit alt-p.
Re: HL2 to CSS Posted by timech187 on Mon Jan 17th 2005 at 9:46pm
timech187
19 posts
Posted 2005-01-17 9:46pm
19 posts 22 snarkmarks Registered: Dec 3rd 2004
Cool, thanks for the reply. Will try this when I get home!

Timech