Re: interesting compile message
Posted by ReNo on
Fri Jan 21st 2005 at 2:55pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Sounds like you have made an area portal that is extremely complex and
is defined by 512 vertices. The best feedback they could think to give
is to suggest it might be a bug. If you know you have a rather large or
complex area portal and everything is working fine then you probably
don't need to worry, but if all your area portals are simple then you
might want to check nothing is going wierd. Sorry I can't give a better answer, but its all I can think of it to mean.
Oh and why do you have a displacement surfaces with nodraw on it?