interesting compile message

interesting compile message

Re: interesting compile message Posted by RadiKal on Fri Jan 21st 2005 at 3:51am
RadiKal
55 posts
Posted 2005-01-21 3:51am
RadiKal
member
55 posts 265 snarkmarks Registered: Dec 24th 2004 Occupation: student Location: USA
I've been putting area portals in my map to improve performance, and i just fixed all the leaks with the one i put in. However, when i compiled this was in the log:

Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 70 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 512 verts. Could be a vbsp bug.
Warning: area portal has 512 verts. Could be a vbsp bug.
NODRAW on terrain surface!
done (1)
writing C:\Program Files\Steam\SteamApps\james_bond_007_jw@hotmail.com\sourcesdk_content\cstrike\mapsrc\militia3h.prt...done (1)

I was just wondering about the line that says
"Warning: area portal has 512 verts. Could be a vbsp bug."

what's that all about? thanks!
Re: interesting compile message Posted by ReNo on Fri Jan 21st 2005 at 2:55pm
ReNo
5457 posts
Posted 2005-01-21 2:55pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Sounds like you have made an area portal that is extremely complex and
is defined by 512 vertices. The best feedback they could think to give
is to suggest it might be a bug. If you know you have a rather large or
complex area portal and everything is working fine then you probably
don't need to worry, but if all your area portals are simple then you
might want to check nothing is going wierd. Sorry I can't give a better answer, but its all I can think of it to mean.

Oh and why do you have a displacement surfaces with nodraw on it?