decals

decals

Re: decals Posted by OtZman on Wed Oct 22nd 2003 at 12:46pm
OtZman
1890 posts
Posted 2003-10-22 12:46pm
OtZman
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1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
I choose a decal and then I try to apply it to a wall or something in my map. The problem is that on some walls the decals are inverted. I?ve been trying to turn the decals, but always failed. Is there any way to increase/decrease the size of the decals and turn them?
Re: decals Posted by Orpheus on Wed Oct 22nd 2003 at 12:49pm
Orpheus
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Posted 2003-10-22 12:49pm
Orpheus
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OtZman said:
I choose a decal and then I try to apply it to a wall or something in my map. The problem is that on some walls the decals are inverted. I?ve been trying to turn the decals, but always failed. Is there any way to increase/decrease the size of the decals and turn them?
put a minus sign "-" in the properites in either the "X" or "Y" it will turn around.
Re: decals Posted by OtZman on Wed Oct 22nd 2003 at 1:00pm
OtZman
1890 posts
Posted 2003-10-22 1:00pm
OtZman
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1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
Just one thing: I can?t find the "X" "Y" stuff your talking about?
Re: decals Posted by Orpheus on Wed Oct 22nd 2003 at 1:19pm
Orpheus
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Posted 2003-10-22 1:19pm
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OtZman said:
Just one thing: I can?t find the "X" "Y" stuff your talking about?
uhh, so? how can it be a correct answer?

lemme look inside my VHE and get you some precise instructions :smile:
Re: decals Posted by Orpheus on Wed Oct 22nd 2003 at 1:28pm
Orpheus
13860 posts
Posted 2003-10-22 1:28pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
my answer seems to be incorrect, i cannot seem to be able to alter the alignment of any decal either..

i suggest you wait for someone more gifted..

i cannot recall this being an issue in 3.4 or even 2.1 :confused:
Re: decals Posted by Leperous on Wed Oct 22nd 2003 at 1:34pm
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Posted 2003-10-22 1:34pm
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You can seemingly rotate them in the editor by applying them to a rotated texture- I'm not sure if this turns up in game, but you can give it a try!- and I don't think it's possible to change their scale, bar making your own custom decals.
Re: decals Posted by Orpheus on Wed Oct 22nd 2003 at 1:53pm
Orpheus
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Posted 2003-10-22 1:53pm
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my curiosty is now peaked, i would really be interested in knowing this answer as well..
Re: decals Posted by Hornpipe2 on Wed Oct 22nd 2003 at 2:52pm
Hornpipe2
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Posted 2003-10-22 2:52pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
Decals are like bullet holes. Ever played the game in software mode and shot a large scaled wall texture? Massive bullet holes everywhere. That's pretty much fixed in OpenGL or DirectX but you can still mess up the decals by having your texture not scaled squarely (i.e. 1x 4y) Bullet holes (like sprays and explosion scorches and such) are all just decals applied in game.

So: Decals are applied on top of the texture. If your texture is rotated, your decal will be too. You can't rotate just the decal. You also can't scale the decal unless 1) you made your own custom one, or 2) you didn't scale the underlying texture squarely, which would cause it to stretch funny on one side, or 3) everyone who will play the map is in Software mode, and you've applied the decal to a scaled underlying texture.

It's not a problem with Hammer or Worldcraft or whatever, it's a quirk of the game engine. Recommend that you create your own custom "damaged" textures anyway, since they can get a lot more detailed than the monochrome decals available in HL.

I think. Maybe.
Re: decals Posted by OtZman on Wed Oct 22nd 2003 at 3:29pm
OtZman
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Posted 2003-10-22 3:29pm
OtZman
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Thanks a lot for your help guys !!! :smile: This time the answers really are correct answers.

How would I manage without The SnarkPit??? :wink:
Re: decals Posted by Orpheus on Wed Oct 22nd 2003 at 3:35pm
Orpheus
13860 posts
Posted 2003-10-22 3:35pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
its good to know advice, i guess i was really lucky and always had my textures aligned properly, cause my decals have allways applied correctly, at least in relation to how squared they were, sometimes i did lose them inside a wall and that was annoying as hell :sad:

good question/answers
Re: decals Posted by Gollum on Wed Oct 22nd 2003 at 3:44pm
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Posted 2003-10-22 3:44pm
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Er, custom decals don't work unless you make your own mod (and put them inside decals.wad).

That is, unless you distribute a new version of the "valve" decals.wad file. But that would be a horrible, horrible crime :razz:
Re: decals Posted by Hornpipe2 on Wed Oct 22nd 2003 at 8:49pm
Hornpipe2
636 posts
Posted 2003-10-22 8:49pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
What's to stop you from using -wadinclude on your new decals2.wad? Does that not work?
Re: decals Posted by Gollum on Wed Oct 22nd 2003 at 8:51pm
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Posted 2003-10-22 8:51pm
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No.