My Broken Ladder

My Broken Ladder

Re: My Broken Ladder Posted by DocBadwrench on Sat Jan 22nd 2005 at 5:14pm
DocBadwrench
42 posts
Posted 2005-01-22 5:14pm
42 posts 4 snarkmarks Registered: Jan 17th 2005 Occupation: Administrative Location: USA
Some images in this post have been automatically down-sized, click on them to view the full sized versions:

What follows is a picture that I whipped up of what my first ladder is
going to look like. I have reviewed the suitable threads in a
number of messagebases and even followed along with the video tutorial,
which I thought was very helpful at explaining the concept.

As always, your help is appreciated:

User posted image
Re: My Broken Ladder Posted by Leperous on Sat Jan 22nd 2005 at 5:48pm
Leperous
3382 posts
Posted 2005-01-22 5:48pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Use a func_useableladder instead, much more fun. In any case, it looks like your upper ladder entity needs to be raised up, but I've never got these entities to work either.
Re: My Broken Ladder Posted by SmeTskE on Sat Jan 22nd 2005 at 8:43pm
SmeTskE
11 posts
Posted 2005-01-22 8:43pm
SmeTskE
member
11 posts 11 snarkmarks Registered: Jan 2nd 2005 Occupation: Mapper Location: Belgium
Or keep it simple and the old-fashion way:

1. Create your ladder (by brushes or a model)

2. Select the "LADDER" texture and draw a brush against your ladder :smile:

Most easy way imho...

GrTz
Re: My Broken Ladder Posted by Guessmyname on Sat Jan 22nd 2005 at 9:04pm
Guessmyname
342 posts
Posted 2005-01-22 9:04pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
That only works in CS:S Smeteske
Re: My Broken Ladder Posted by Neural Scan on Sat Jan 22nd 2005 at 9:14pm
Neural Scan
150 posts
Posted 2005-01-22 9:14pm
150 posts 85 snarkmarks Registered: Jun 28th 2003 Occupation: Student Location: England.
Lep's right about the func_useableladder thingy. You make that, set the bottom and the top (by dragging the circle on the entity, it doesn't matter which way round) and then name the ladder. The info_ladder_dismounts are in good places, but you don't set the Parent to the name of the ladder, there's another thing with a dropdown box, something like Ladder Name, I can't remember.

And yeah, the upper ladder point needs to be raised up. It's best if the bottom of the top ladder point is a tiny bit higher than the top ledge (if that makes any sense).

Hope that's helpful, it's not as complicated as it seems.

Edit: If I've confused you, just look in the SDK reference docs, the ladder tutorial thing there is very helpful.