Re: My Broken Ladder
Posted by Leperous on
Sat Jan 22nd 2005 at 5:48pm
Leperous
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Use a func_useableladder instead, much more fun. In any case, it looks like your upper ladder entity needs to be raised up, but I've never got these entities to work either.
Re: My Broken Ladder
Posted by SmeTskE on
Sat Jan 22nd 2005 at 8:43pm
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Or keep it simple and the old-fashion way:
1. Create your ladder (by brushes or a model)
2. Select the "LADDER" texture and draw a brush against your ladder :smile:
Most easy way imho...
GrTz
Re: My Broken Ladder
Posted by Guessmyname on
Sat Jan 22nd 2005 at 9:04pm
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That only works in CS:S Smeteske
Re: My Broken Ladder
Posted by Neural Scan on
Sat Jan 22nd 2005 at 9:14pm
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Location: England.
Lep's right about the func_useableladder thingy. You make that, set the bottom and the top (by dragging the circle on the entity, it doesn't matter which way round) and then name the ladder. The info_ladder_dismounts are in good places, but you don't set the Parent to the name of the ladder, there's another thing with a dropdown box, something like Ladder Name, I can't remember.
And yeah, the upper ladder point needs to be raised up. It's best if the bottom of the top ladder point is a tiny bit higher than the top ledge (if that makes any sense).
Hope that's helpful, it's not as complicated as it seems.
Edit: If I've confused you, just look in the SDK reference docs, the ladder tutorial thing there is very helpful.