dm_factor

dm_factor

Re: dm_factor Posted by KoKo5oVaR on Sat Jan 22nd 2005 at 7:39pm
KoKo5oVaR
12 posts
Posted 2005-01-22 7:39pm
Re: dm_factor Posted by rs6 on Sat Jan 22nd 2005 at 7:39pm
rs6
640 posts
Posted 2005-01-22 7:39pm
rs6
member
640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
Screenshots please. And put a better description.
Re: dm_factor Posted by Cassius on Sat Jan 22nd 2005 at 8:06pm
Cassius
1989 posts
Posted 2005-01-22 8:06pm
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Looks okay, but you're a terrible screenshot photographer. Give us clearer shots of the map.
Re: dm_factor Posted by SWATSiLeNt on Sat Jan 22nd 2005 at 8:12pm
SWATSiLeNt
141 posts
Posted 2005-01-22 8:12pm
141 posts 34 snarkmarks Registered: Nov 8th 2003 Location: Missouri
You will get more idea's and things to do and fix if you supply the screens.
Re: dm_factor Posted by rs6 on Sat Jan 22nd 2005 at 8:23pm
rs6
640 posts
Posted 2005-01-22 8:23pm
rs6
member
640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
overall the map looks good. But wary the textrues, it the same color texture through out the map.
Re: dm_factor Posted by Wakkawa on Sat Jan 22nd 2005 at 10:55pm
Wakkawa
4 posts
Posted 2005-01-22 10:55pm
Wakkawa
member
4 posts 10 snarkmarks Registered: Jan 22nd 2005 Location: US
I like the buildings, but the textures and outdoors are kinda bland.
Re: dm_factor Posted by BlisTer on Sun Jan 23rd 2005 at 1:08am
BlisTer
801 posts
Posted 2005-01-23 1:08am
BlisTer
member
801 posts 1304 snarkmarks Registered: Jun 10th 2004 Location: Belgium
i like the atmosphere, but you can see the transition between your vertical sky"walls" and the sky"ceiling"
Re: dm_factor Posted by keved on Sun Jan 23rd 2005 at 3:55pm
keved
252 posts
Posted 2005-01-23 3:55pm
keved
member
252 posts 515 snarkmarks Registered: Jan 21st 2005 Occupation: Games designer, Rockstar Leeds Location: Leeds, UK
(Only checked out the screens so far)

Looks quite nicely built but is very grey. Changing some of the textures to those with a bit more colour would help a lot.

Also, the boundary walls are very straight along the entire length. Maybe think about adding a few recesses and other interesting features.
Re: dm_factor Posted by Leperous on Sun Jan 23rd 2005 at 5:02pm
Leperous
3382 posts
Posted 2005-01-23 5:02pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
I've played it, and it's really quite boring! The outdoor area does look good and gives a great impression of being hot and barren. However the interiors really let it down- the windows are really too small to be useful, the rooms inside are usually just boxes with a few props and badly placed VIS-blocking wall, and the tall building with the ladder just doesn't work! (talking of which, most of your ladders don't work very well at all, especially the one leading to the RPG, which has quite fiddly little platforms to get to). Also, I didn't quite understand who'd put those huge concrete tubes on the roof, and what you can do with them?!

All in all, this could be quite fun if the buildings were redesigned- the exteriors look fine, but the interiors are just crap :wink:

The skybox buildings also seem to be larger than they should be, though they do look good otherwise. Also scale down the sand texture outside the level.
Re: dm_factor Posted by KoKo5oVaR on Sun Jan 23rd 2005 at 5:37pm
KoKo5oVaR
12 posts
Posted 2005-01-23 5:37pm
12 posts 31 snarkmarks Registered: Jan 22nd 2005 Location: France
thanks for comments guys
Re: dm_factor Posted by Mouse on Sun Jan 23rd 2005 at 7:33pm
Mouse
117 posts
Posted 2005-01-23 7:33pm
Mouse
member
117 posts 32 snarkmarks Registered: Dec 17th 2004 Occupation: Punk Location: USA
Your map reminds me a little bit of "bouncex" for HL1. Try and
track down that map and see how the interiors were done because they
were done well.