Re: dm_factor
Posted by rs6 on
Sat Jan 22nd 2005 at 7:39pm
rs6
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Screenshots please. And put a better description.
Re: dm_factor
Posted by Cassius on
Sat Jan 22nd 2005 at 8:06pm
Cassius
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Looks okay, but you're a terrible screenshot photographer. Give us clearer shots of the map.
Re: dm_factor
Posted by SWATSiLeNt on
Sat Jan 22nd 2005 at 8:12pm
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You will get more idea's and things to do and fix if you supply the screens.
Re: dm_factor
Posted by rs6 on
Sat Jan 22nd 2005 at 8:23pm
rs6
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overall the map looks good. But wary the textrues, it the same color texture through out the map.
Re: dm_factor
Posted by Wakkawa on
Sat Jan 22nd 2005 at 10:55pm
Posted
2005-01-22 10:55pm
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I like the buildings, but the textures and outdoors are kinda bland.
Re: dm_factor
Posted by BlisTer on
Sun Jan 23rd 2005 at 1:08am
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i like the atmosphere, but you can see the transition between your vertical sky"walls" and the sky"ceiling"
Re: dm_factor
Posted by keved on
Sun Jan 23rd 2005 at 3:55pm
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Jan 21st 2005
Occupation: Games designer, Rockstar Leeds
Location: Leeds, UK
(Only checked out the screens so far)
Looks quite nicely built but is very grey. Changing some of the textures to those with a bit more colour would help a lot.
Also, the boundary walls are very straight along the entire length. Maybe think about adding a few recesses and other interesting features.
Re: dm_factor
Posted by Leperous on
Sun Jan 23rd 2005 at 5:02pm
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I've played it, and it's really quite boring! The outdoor area does look good and gives a great impression of being hot and barren. However the interiors really let it down- the windows are really too small to be useful, the rooms inside are usually just boxes with a few props and badly placed VIS-blocking wall, and the tall building with the ladder just doesn't work! (talking of which, most of your ladders don't work very well at all, especially the one leading to the RPG, which has quite fiddly little platforms to get to). Also, I didn't quite understand who'd put those huge concrete tubes on the roof, and what you can do with them?!
All in all, this could be quite fun if the buildings were redesigned- the exteriors look fine, but the interiors are just crap :wink:
The skybox buildings also seem to be larger than they should be, though they do look good otherwise. Also scale down the sand texture outside the level.
Re: dm_factor
Posted by Mouse on
Sun Jan 23rd 2005 at 7:33pm
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Your map reminds me a little bit of "bouncex" for HL1. Try and
track down that map and see how the interiors were done because they
were done well.