Areaportals and strange texture help

Areaportals and strange texture help

Re: Areaportals and strange texture help Posted by 23l2o Co0l on Sun Jan 23rd 2005 at 5:02am
23l2o Co0l
19 posts
Posted 2005-01-23 5:02am
19 posts 2 snarkmarks Registered: Dec 13th 2004
Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Hello, I am working on a map which seems to lag a lot. I have added
area portals to help this but they do not seem to work. I have a house
with 3 doors on 3 different rooms (two rooms upstairs).

Here is the second room with the door closed:

User posted image

And when I open the door it is like nodraw is everywhere until I walk through it:

User posted image

Another view from the 3ird door:

User posted image

I loaded point file and I get this crazy line which does not show a leak (does not go through anything just all around)

User posted image

Anyone?

Also my fence texture (i have fences around the map) flicker a lot but are mostly black all the time:

User posted image

User posted image

Thanks in advance!
Re: Areaportals and strange texture help Posted by Nickelplate on Sun Jan 23rd 2005 at 5:17am
Nickelplate
2770 posts
Posted 2005-01-23 5:17am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
you need to make the "parent" field on the portal to be tha name of your door entity. so the portal moves with the door.
Re: Areaportals and strange texture help Posted by 23l2o Co0l on Sun Jan 23rd 2005 at 5:55am
23l2o Co0l
19 posts
Posted 2005-01-23 5:55am
19 posts 2 snarkmarks Registered: Dec 13th 2004
I know that. There is no parent option on the areaportal but I do know what you mean. Link to door or something.

I had this done before so anyone else?
Re: Areaportals and strange texture help Posted by omegaslayer on Sun Jan 23rd 2005 at 5:59am
omegaslayer
2481 posts
Posted 2005-01-23 5:59am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Area portal leak, there is a new kind of leak, its when an area portal
doesnt seal correctly, take them out and use hint brushes. Area portals
should only be used: on large outdoor maps to turn off areas, and if
you are going to have it toggle an area on and off.

edit: and make sure you are not using any texture that was meant for
models on brushes (im assuming thats why your fence is flickering)