Jump height different in LAN and server modes?

Jump height different in LAN and server modes?

Re: Jump height different in LAN and server modes? Posted by Edge3000 on Mon Jan 24th 2005 at 6:56pm
Edge3000
22 posts
Posted 2005-01-24 6:56pm
Edge3000
member
22 posts 2 snarkmarks Registered: Dec 29th 2004 Location: Canada
I've been testing the map I'm working on in LAN mode so no one can connect to it.

Everything runs fine and I can jump over walls 32 units high

When I run it normally and a server is made (not a dedicated one) the
jump height seems to be cut in half and I can just barely jump over
benches and have no chance of jumping over the 32unit high walls...
gameplay on my map is ruined because of this.

Also the physics are horrible, and when I walk into props and try to
jump over them its all jittery. I imagine this is just because its not
a dedicated server, though I would think it would perform better than
that with just me on.. it runs fine in LAN mode.

This happens to me with any map its not specific to mine.

The main thing Im worried about is the jump height because it totally
ruins gameplay not being able to jump over hardly anything. I never
changed any server settings so why is there so much difference between
LAN and server modes?? I thought 32 was the height you are
supposed to be able to jump so I dont know why I cant jump that high in
server mode.
Re: Jump height different in LAN and server modes? Posted by RaPtoR on Mon Jan 24th 2005 at 7:34pm
RaPtoR
212 posts
Posted 2005-01-24 7:34pm
RaPtoR
member
212 posts 61 snarkmarks Registered: Jan 1st 2005 Location: Sweden
I think the physics are worse over the internet than over LAN:s. Probably to reduce the ammount of lag.

You could enclose your whole map in a trigger_gravity brush and set the
"Gravity" to 0.9 to improve the gameplay on your map.
Re: Jump height different in LAN and server modes? Posted by Corona on Mon Jan 24th 2005 at 7:47pm
Corona
43 posts
Posted 2005-01-24 7:47pm
Corona
member
43 posts 4 snarkmarks Registered: Aug 31st 2003 Location: Holland
when can you jump a 32 unit high wall, and when cant u jump over it?
Re: Jump height different in LAN and server modes? Posted by Edge3000 on Mon Jan 24th 2005 at 11:46pm
Edge3000
22 posts
Posted 2005-01-24 11:46pm
Edge3000
member
22 posts 2 snarkmarks Registered: Dec 29th 2004 Location: Canada
If Im running in LAN mode I can jump 32 units high. If I run hl2dm
normally so that it makes an internet server, I cant jump that high.
Re: Jump height different in LAN and server modes? Posted by Leperous on Tue Jan 25th 2005 at 1:06am
Leperous
3382 posts
Posted 2005-01-25 1:06am
Leperous
Creator of SnarkPit!
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
You should be able to duck-jump a wee bit under 64 units, test that too.
Re: Jump height different in LAN and server modes? Posted by Edge3000 on Tue Jan 25th 2005 at 9:36am
Edge3000
22 posts
Posted 2005-01-25 9:36am
Edge3000
member
22 posts 2 snarkmarks Registered: Dec 29th 2004 Location: Canada
I just did some more testing. Strangely sv_gravity is always at 600.

I may have found a bug that needs to be fixed.

I have narrowed it down to specific circumstances:
  • Start hl2dm with -sv_lan 1 in the command line (or type that in the console after loading the game)
  • Use the map command in the console to change maps
If you click the Create Server option the bug will not happen. It only
happens if the first map you go to is with the map command, while
sv_lan 1

To see this test with dm_lockdown. In the bathroom you will be able to
easily jump over the wall between the sinks when the bug is in effect.
Otherwise you cant even jump onto a sink without doing a duck jump!