ACK! Hammer has exploded on me! im pulling my hair out and have no idea what to do, nothing like this has EVER happened to me before. It was working fine, but when i added an overlay an then saved, apparently Hammer stopped generating a PRT file on compile. None of my maps will compile, i have shut down, restarted, changed game configurations, i extremely confused

:eek:
Here is a compile log of one of my maps, the map runs, but i get the old version of it, the one before i added the overlay. ?!?! anyone have any idea whats going on?
** Executing...
** Command: "c:\program files\valve\steam\steamapps\diablobasher\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\SourceMods\Tauntons College_The Horror Within" "C:\TCTHW\mapsrc\Entrance"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\program files\valve\steam\steamapps\SourceMods\Tauntons College_The Horror Within\materials
Loading C:\TCTHW\mapsrc\Entrance.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0Brush 42329: WARNING, microbrush
...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity light (-104.00 -208.00 -144.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Face List Count >= OVERLAY_BSP_FACE_COUNT
** Executing...
** Command: "c:\program files\valve\steam\steamapps\diablobasher\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\SourceMods\Tauntons College_The Horror Within" "C:\TCTHW\mapsrc\Entrance"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\tcthw\mapsrc\Entrance.bsp
reading c:\tcthw\mapsrc\Entrance.prt
LoadPortals: couldn't read c:\tcthw\mapsrc\Entrance.prt
** Executing...
** Command: "c:\program files\valve\steam\steamapps\diablobasher\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\SourceMods\Tauntons College_The Horror Within" "C:\TCTHW\mapsrc\Entrance"
Valve Software - vrad.exe (Jan 18 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\tcthw\mapsrc\Entrance.bsp
No vis information, direct lighting only.
1583 faces
5 degenerate faces
52687 square feet [7586931.50 square inches]
0 displacements
0 square feet [0.00 square inches]
7 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0060 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 189/8192 2268/98304 ( 2.3%)
brushsides 1366/65536 10928/524288 ( 2.1%)
planes 898/65536 17960/1310720 ( 1.4%)
vertexes 2344/65536 28128/786432 ( 3.6%)
nodes 1031/65536 32992/2097152 ( 1.6%)
texinfos 283/12288 20376/884736 ( 2.3%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1583/65536 88648/3670016 ( 2.4%)
origfaces 698/65536 39088/3670016 ( 1.1%)
leaves 1036/65536 58016/3670016 ( 1.6%)
leaffaces 1882/65536 3764/131072 ( 2.9%)
leafbrushes 805/65536 1610/131072 ( 1.2%)
surfedges 10522/512000 42088/2048000 ( 2.1%)
edges 6096/256000 24384/1024000 ( 2.4%)
worldlights 7/8192 616/720896 ( 0.1%)
waterstrips 189/32768 1890/327680 ( 0.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3060/65536 6120/131072 ( 4.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 249332/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 2950/393216 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 19989/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 72026/4194304 ( 1.7%)
Total Win32 BSP file data space used: 723783 bytes
Linux Specific Data:
physicssurface [variable] 72026/6291456 ( 1.1%)
Total Linux BSP file data space used: 723783 bytes
Total triangle count: 4567
Writing c:\tcthw\mapsrc\Entrance.bsp
2 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\TCTHW\mapsrc\Entrance.bsp" "c:\program files\valve\steam\steamapps\SourceMods\Tauntons College_The Horror Within\maps\Entrance.bsp"
Thanks in advance to anyone that might be able to help.