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                        Posted by Rof on 
    Fri Jan 28th 2005 at 9:34pm
                     
                    
                 
                
            
            
                
    
                    
                             Rof
                            Rof
            
                        member
     
            210 posts
        41 snarkmarks
        Registered: 
    Dec 3rd 2004
                     
                
                        I don't understand the first shot at all. What should it look like?
In that second picture, it looks like you're having some z-fighting
issues with that wall on the left. Do you have, say, the wall made out
of a brush entity, and have a skybox brush overlapping it?
Or are you doing anything strange with a 3D skbox and a sky_camera? Try
disabling them, if so, and see if you get the same issues.
Edit: And what's that texture I can see in the sky in the Hammer shot? (Playerclip?)
                                    
             
        
            
            
                                     
                                
                    
                        Re: Dissapearing textures
                        Posted by omegaslayer on 
    Fri Jan 28th 2005 at 9:41pm
                     
                    
                 
                
            
            
                
    
            2481 posts
        595 snarkmarks
        Registered: 
    Jan 16th 2004
                    Occupation: Sr. DevOPS Engineer
                            Location: Seattle, WA
             
                
                        Check your compile log, is there ****leaked**** in it? If so FIX THE LEAK!