TexGen

TexGen

Re: TexGen Posted by thursday- on Sat Jan 29th 2005 at 11:13am
thursday-
235 posts
Posted 2005-01-29 11:13am
235 posts 92 snarkmarks Registered: Oct 26th 2003 Occupation: A-Level Student Location: England
http://www.hlgaming.com/pafiledb.php?action=file&id=608

TexGen is for porting Half-Life 1 textures to Half-Life 2 textures. I
remember someone during the week wondering if one was about, and one
was released yesterday. I haven't tried it but well, it must be better
than the current hard asshat way of doing it. Enjoy :smile: (And if I
remember rightly, Cassiuis wanted something similar to this? :smile: )
Re: TexGen Posted by wil5on on Sat Jan 29th 2005 at 11:46am
wil5on
1733 posts
Posted 2005-01-29 11:46am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
If this works... my prayers have been answered. Thanks Thurs :smile:
Re: TexGen Posted by Leperous on Sat Jan 29th 2005 at 11:57am
Leperous
3382 posts
Posted 2005-01-29 11:57am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Good work, though now you need something which lets you generate the TXT files by ticking boxes and whatnot :smile:
Re: TexGen Posted by ReNo on Sat Jan 29th 2005 at 4:31pm
ReNo
5457 posts
Posted 2005-01-29 4:31pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Thats really the simple sort of program I should be making to show potential employers that I can create simple games tools, but to be honest I just dont think I can be bothered :biggrin:
Re: TexGen Posted by Dr Brasso on Sat Jan 29th 2005 at 4:37pm
Dr Brasso
1878 posts
Posted 2005-01-29 4:37pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
oh come on now duncan...... :biggrin:

youve never been so "bothered" as to not help out yer mapping brethren when they need it.....ive stated before that my place in the mapping world shows itself to be in the texture arena (good or bad as it may be), and the amount of time (which is limited and quite precious) which i can reasonably put into a project such as building a proggy negates me from doing the very thing that i love most about mapping.....i'd consider it a personal favor if you could pull off such a feat.....

and believe it...if Zoner can pull off a feat such as "the immaculate tool conception", im sure one of your caliber could take texture changeover to a new and useful level.... :razz:

///end rant

Doc B.... :dodgy:
Re: TexGen Posted by Dred_furst on Sat Jan 29th 2005 at 6:39pm
Dred_furst
455 posts
Posted 2005-01-29 6:39pm
455 posts 135 snarkmarks Registered: Sep 3rd 2003 Location: UK
It was my idea, thanks to jlf over at the #verc channel :biggrin:
Re: TexGen Posted by Cassius on Sun Jan 30th 2005 at 1:50am
Cassius
1989 posts
Posted 2005-01-30 1:50am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Doesn't work.