Re: TexGen
Posted by wil5on on
Sat Jan 29th 2005 at 11:46am
Posted
2005-01-29 11:46am
wil5on
member
1733 posts
570 snarkmarks
Registered:
Dec 12th 2003
Occupation: Mapper
Location: Adelaide
If this works... my prayers have been answered. Thanks Thurs :smile:
Re: TexGen
Posted by Leperous on
Sat Jan 29th 2005 at 11:57am
Posted
2005-01-29 11:57am
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
Good work, though now you need something which lets you generate the TXT files by ticking boxes and whatnot :smile:
Re: TexGen
Posted by ReNo on
Sat Jan 29th 2005 at 4:31pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Thats really the simple sort of program I should be making to show potential employers that I can create simple games tools, but to be honest I just dont think I can be bothered :biggrin:
Re: TexGen
Posted by Dr Brasso on
Sat Jan 29th 2005 at 4:37pm
1878 posts
198 snarkmarks
Registered:
Aug 30th 2003
Occupation: cad drafter
Location: Omaha,NE
oh come on now duncan...... :biggrin:
youve never been so "bothered" as to not help out yer mapping brethren when they need it.....ive stated before that my place in the mapping world shows itself to be in the texture arena (good or bad as it may be), and the amount of time (which is limited and quite precious) which i can reasonably put into a project such as building a proggy negates me from doing the very thing that i love most about mapping.....i'd consider it a personal favor if you could pull off such a feat.....
and believe it...if Zoner can pull off a feat such as "the immaculate tool conception", im sure one of your caliber could take texture changeover to a new and useful level.... :razz:
///end rant
Doc B.... :dodgy:
Re: TexGen
Posted by Dred_furst on
Sat Jan 29th 2005 at 6:39pm
455 posts
135 snarkmarks
Registered:
Sep 3rd 2003
Location: UK
It was my idea, thanks to jlf over at the #verc channel :biggrin: