transparent grating

transparent grating

Re: transparent grating Posted by phroman on Sat Jan 29th 2005 at 6:24am
phroman
3 posts
Posted 2005-01-29 6:24am
phroman
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3 posts 0 snarkmarks Registered: Jan 29th 2005
Hey all, first thing, to whoever is running this site, it's
awsome. Now to the question: I mapped in HL1 years ago but
can't figure out in HL2 how to do a simple transparent grating like
over a catwalk. Just a basic metal see-through grate to walk
along is all I need.

Tried func_wall, Render mode Solid, Fx Amount 255, dev_lowerfloorgrat01 texture, didn't work.

Tried Func_brush, all other stuff the same, no luck. I'm sure
it's simple but I'm just spacin' out. Thanks for any help, Phroman
Re: transparent grating Posted by Nickelplate on Sat Jan 29th 2005 at 6:40am
Nickelplate
2770 posts
Posted 2005-01-29 6:40am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
most of the good stuff like that is a model now instead of a brush. Like the fences. I think any of those textures like grates and stuff sohuld just be left as brushes..
Re: transparent grating Posted by phroman on Sat Jan 29th 2005 at 6:52am
phroman
3 posts
Posted 2005-01-29 6:52am
phroman
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3 posts 0 snarkmarks Registered: Jan 29th 2005
I'm still so new to HL2 mapping I'm not sure exactly what you
mean. If you know of any tutorials, or have the time for a bit of
an explanation on how to make one, I would be very gratefull.
Thanks agian. Phroman
Re: transparent grating Posted by AlphaMRE on Sat Jan 29th 2005 at 7:11am
AlphaMRE
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Posted 2005-01-29 7:11am
AlphaMRE
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13 posts 11 snarkmarks Registered: Jan 23rd 2005
I believe you just need to use a grate texture of sorts applied to a brush for your walkway.

At least when I use a ladder texture you see through it like you should.
Re: transparent grating Posted by Corona on Sat Jan 29th 2005 at 7:33am
Corona
43 posts
Posted 2005-01-29 7:33am
Corona
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43 posts 4 snarkmarks Registered: Aug 31st 2003 Location: Holland
Yeah, you dont need to add any more values, just apply the transperant texture and it should show up transperant in game automaticly.

Thought applying nodraw texture to the faces that cannot be seen and turning it into a func_detail might be a good idea :smile:
Re: transparent grating Posted by phroman on Sat Jan 29th 2005 at 7:56am
phroman
3 posts
Posted 2005-01-29 7:56am
phroman
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3 posts 0 snarkmarks Registered: Jan 29th 2005
In HL1 the transparent textures usually had that blue color that you
made transparent via property settings. It made them easy to
find, that seems to be gone now, so it may be a bit of trial and
error. Thanks for all the info.
Re: transparent grating Posted by omnirage on Sat Jan 29th 2005 at 8:52am
omnirage
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Posted 2005-01-29 8:52am
omnirage
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3 posts 0 snarkmarks Registered: Jan 27th 2005 Occupation: csbanana administration...that count?
Just slap on any grate texture...instant transparency.
Re: transparent grating Posted by Shiroko on Sat Jan 29th 2005 at 6:34pm
Shiroko
15 posts
Posted 2005-01-29 6:34pm
Shiroko
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15 posts 12 snarkmarks Registered: Jan 26th 2005
Transperancy is now right in the material. So you don't have to turn it
into an entity and control render mode. You can also see it in hammer,
so you don't have to spend time on compiling and seeing if everything
fits.

Grates in HL2 are mostly created from prop entities, so you might wanna browse for those under prop_physics.

-Shiroko
Re: transparent grating Posted by JannemaN on Sat Jan 29th 2005 at 7:25pm
JannemaN
40 posts
Posted 2005-01-29 7:25pm
JannemaN
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40 posts 34 snarkmarks Registered: Jan 21st 2005 Occupation: Programmer Location: Sweden
Transperancy is in the materials in Source. It is calculated through a
alpha channel in the TGA. read this
http://www.hl2world.com/wiki/index.php/Alpha_Channel_Textures .

If you want the grate to be shoottrhoughable just make it a func
illusionary and add a noclip. dont mess with the fx ammount settings
though
Re: transparent grating Posted by dabait on Sun Jan 30th 2005 at 8:07pm
dabait
15 posts
Posted 2005-01-30 8:07pm
dabait
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15 posts 2 snarkmarks Registered: Dec 28th 2004
The materials for grates have both the transparency info and clip
info. I've used the grate textures quite a bit on a map of
mine... just applied them to world-brushes.

Bullets will pass through appropriately... sometimes hitting/sometimes
passing through. Grenades and such won't pass through (at least
the textures I've used). And players will be blocked as well.
Re: transparent grating Posted by uberDingo on Mon Jan 31st 2005 at 12:01am
uberDingo
72 posts
Posted 2005-01-31 12:01am
72 posts 17 snarkmarks Registered: Dec 21st 2004
I believe that all the textures that are transparent have a { in their name... or it could be a } not sure. Just browse the textures and search for 'grate' and look for the ones with one of those symbols in their name.
Re: transparent grating Posted by Myrk- on Mon Jan 31st 2005 at 12:32am
Myrk-
2299 posts
Posted 2005-01-31 12:32am
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2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Ignore most of the fools above- just apply the texture, it already is transparent in HL2.
Re: transparent grating Posted by French Toast on Mon Jan 31st 2005 at 12:59am
French Toast
3043 posts
Posted 2005-01-31 12:59am
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Myrks right, take whatever texture you want and slap it on, if there is a see-through component it will do it on its own.