Re: transparent grating
Posted by phroman on
Sat Jan 29th 2005 at 6:24am
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Jan 29th 2005
Hey all, first thing, to whoever is running this site, it's
awsome. Now to the question: I mapped in HL1 years ago but
can't figure out in HL2 how to do a simple transparent grating like
over a catwalk. Just a basic metal see-through grate to walk
along is all I need.
Tried func_wall, Render mode Solid, Fx Amount 255, dev_lowerfloorgrat01 texture, didn't work.
Tried Func_brush, all other stuff the same, no luck. I'm sure
it's simple but I'm just spacin' out. Thanks for any help, Phroman
Re: transparent grating
Posted by Nickelplate on
Sat Jan 29th 2005 at 6:40am
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most of the good stuff like that is a model now instead of a brush. Like the fences. I think any of those textures like grates and stuff sohuld just be left as brushes..
Re: transparent grating
Posted by phroman on
Sat Jan 29th 2005 at 6:52am
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I'm still so new to HL2 mapping I'm not sure exactly what you
mean. If you know of any tutorials, or have the time for a bit of
an explanation on how to make one, I would be very gratefull.
Thanks agian. Phroman
Re: transparent grating
Posted by AlphaMRE on
Sat Jan 29th 2005 at 7:11am
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I believe you just need to use a grate texture of sorts applied to a brush for your walkway.
At least when I use a ladder texture you see through it like you should.
Re: transparent grating
Posted by Corona on
Sat Jan 29th 2005 at 7:33am
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Yeah, you dont need to add any more values, just apply the transperant texture and it should show up transperant in game automaticly.
Thought applying nodraw texture to the faces that cannot be seen and turning it into a func_detail might be a good idea :smile:
Re: transparent grating
Posted by phroman on
Sat Jan 29th 2005 at 7:56am
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In HL1 the transparent textures usually had that blue color that you
made transparent via property settings. It made them easy to
find, that seems to be gone now, so it may be a bit of trial and
error. Thanks for all the info.
Re: transparent grating
Posted by omnirage on
Sat Jan 29th 2005 at 8:52am
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Occupation: csbanana administration...that count?
Just slap on any grate texture...instant transparency.
Re: transparent grating
Posted by Shiroko on
Sat Jan 29th 2005 at 6:34pm
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Transperancy is now right in the material. So you don't have to turn it
into an entity and control render mode. You can also see it in hammer,
so you don't have to spend time on compiling and seeing if everything
fits.
Grates in HL2 are mostly created from prop entities, so you might wanna browse for those under prop_physics.
-Shiroko
Re: transparent grating
Posted by dabait on
Sun Jan 30th 2005 at 8:07pm
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The materials for grates have both the transparency info and clip
info. I've used the grate textures quite a bit on a map of
mine... just applied them to world-brushes.
Bullets will pass through appropriately... sometimes hitting/sometimes
passing through. Grenades and such won't pass through (at least
the textures I've used). And players will be blocked as well.
Re: transparent grating
Posted by uberDingo on
Mon Jan 31st 2005 at 12:01am
Posted
2005-01-31 12:01am
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Dec 21st 2004
I believe that all the textures that are transparent have a { in their name... or it could be a } not sure. Just browse the textures and search for 'grate' and look for the ones with one of those symbols in their name.
Re: transparent grating
Posted by Myrk- on
Mon Jan 31st 2005 at 12:32am
Posted
2005-01-31 12:32am
Myrk-
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Ignore most of the fools above- just apply the texture, it already is transparent in HL2.
Re: transparent grating
Posted by French Toast on
Mon Jan 31st 2005 at 12:59am
Posted
2005-01-31 12:59am
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Myrks right, take whatever texture you want and slap it on, if there is a see-through component it will do it on its own.