Re: Electrical Killage?
Posted by Chaoticon on
Sun Jan 30th 2005 at 3:00am
11 posts
1 snarkmarks
Registered:
Jan 26th 2005
Alright, so I can get trigger_hurt to work, but how do I get
trigger_physics_trap to kill a player. I think it needs a filter, but
what do i set the filter to?
Re: Electrical Killage?
Posted by Chaoticon on
Sun Jan 30th 2005 at 3:51am
11 posts
1 snarkmarks
Registered:
Jan 26th 2005
After an hour of messing around, I guess all i had to do was give the
trigger zone a name...then I could set the flags. This kills the target
instantly, but doesnt make electrical sparks. Going to try and make a
zone below that one to disentagrate corpses.
Re: Electrical Killage?
Posted by French Toast on
Sun Jan 30th 2005 at 4:10am
3043 posts
304 snarkmarks
Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
So... do you have a question anymore or did you answer your own?
Re: Electrical Killage?
Posted by Chaoticon on
Sun Jan 30th 2005 at 4:36am
11 posts
1 snarkmarks
Registered:
Jan 26th 2005
I really want corpses to disinegrate, but I cant get it to work, so i still have a question.
Re: Electrical Killage?
Posted by French Toast on
Sun Jan 30th 2005 at 4:39am
3043 posts
304 snarkmarks
Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
Ok, so you want the player to die, then have his corpse dissapear? Because if you want it to fall apart or whatever, you may need to make some custom stuff. But I'm not quite sure what is going on anymore.
Re: Electrical Killage?
Posted by Chaoticon on
Sun Jan 30th 2005 at 5:09am
11 posts
1 snarkmarks
Registered:
Jan 26th 2005
Ok, when you an object fall in the heavy eletrical effect is applied
and it disapears. I want this to happen to my corpse. All that happens
right now is death.
Re: Electrical Killage?
Posted by Leperous on
Sun Jan 30th 2005 at 10:37am
Posted
2005-01-30 10:37am
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
Try a filter name of filter_combine_ball
Re: Electrical Killage?
Posted by Chaoticon on
Sun Jan 30th 2005 at 4:21pm
11 posts
1 snarkmarks
Registered:
Jan 26th 2005
That doesnt work, enless I have to setup an actual filter to. Like I said, Im a newb.
Re: Electrical Killage?
Posted by DrGlass on
Sun Jan 30th 2005 at 10:38pm
Posted
2005-01-30 10:38pm
DrGlass
member
1825 posts
632 snarkmarks
Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
I am having the same problem. I have made a trigger_trap, it will
kill any object that is inside of it and make that said object break
apart (like in the last part of hl2 inside the citidel) but the player
who is inside will only drop dead.
Re: Electrical Killage?
Posted by Kaos_Nyrb on
Sun Jan 30th 2005 at 10:53pm
Posted
2005-01-30 10:53pm
37 posts
14 snarkmarks
Registered:
Dec 4th 2004
Occupation: Student
Location: UK
Answer: A BIG ASS LASER
trust me on this one, make a laser go across the point and set it's brightness to 0.
It'll be invisible and you can have it disintergrate the player.
I used it on my map Fractal :biggrin:
Re: Electrical Killage?
Posted by Chaoticon on
Sun Jan 30th 2005 at 11:18pm
Posted
2005-01-30 11:18pm
11 posts
1 snarkmarks
Registered:
Jan 26th 2005
That doesnt really work for me, Ill set the target to an info_target.
Then set the brightness to 0. I can still see it. I dont know what the
max radius is, but I set it to 800 and its still small. I jump into it
and it doesnt kill me. I noclip slowly into it, it kills me. There has
to be another way:(
Re: Electrical Killage?
Posted by French Toast on
Sun Jan 30th 2005 at 11:23pm
Posted
2005-01-30 11:23pm
3043 posts
304 snarkmarks
Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
I'm sure there is another way, but a big ass laser is such a bad-asser way
Re: Electrical Killage?
Posted by DrGlass on
Mon Jan 31st 2005 at 3:14am
DrGlass
member
1825 posts
632 snarkmarks
Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
but it dose seem like a good work around, I'll give it a try later.