outside

outside

Re: outside Posted by halexmorph on Mon Jan 31st 2005 at 8:46pm
halexmorph
44 posts
Posted 2005-01-31 8:46pm
44 posts 4 snarkmarks Registered: Jan 27th 2005
does anyone know of a way i can get a good tutorial for building an
outside environment? I just started editing and hammer only has a
tutorial for one room so i've been pretty much in the dark. thanks.
Re: outside Posted by diablobasher on Mon Jan 31st 2005 at 9:11pm
diablobasher
143 posts
Posted 2005-01-31 9:11pm
143 posts 44 snarkmarks Registered: Oct 18th 2003 Occupation: Spastic, Bannisher of HALO! Location: England
I suggest you build a few more rooms mess about a bit, get to grips with displacement surfaces, then read seom Skybox tutorials on this site, or another.

Once you have some experiance you can mess about outside, i would siggest using displacement surfaces for most of the floor area if it is wilderness. Other than that ive not got too much experience with outside locations.

I can handle outside in a boxed off area, but forests and whatnot are a bit over my head im afraid :razz:
Re: outside Posted by DrGlass on Mon Jan 31st 2005 at 9:22pm
DrGlass
1825 posts
Posted 2005-01-31 9:22pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
I can send you a CS map I was working on that has a huge outside area.
Re: outside Posted by satchmo on Mon Jan 31st 2005 at 9:25pm
satchmo
2077 posts
Posted 2005-01-31 9:25pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
For an outdoor environment, all you need are two things: tools/skybox texture and light_environment entity.

For the most basic setup, select the box you've built, and choose the
skybox texture. Press Shift-T to apply the skybox texture to the
entire box.

Put a light_environment entity inside your box, fiddle around with the
color and brightness setting if you want. Without the
light_environment entity, the skybox texture would not give off light.

This is the most bare-bone setup for an outdoor environment. You
should NEVER use this setup in a real map you release. This brief
description only gets you started.
Re: outside Posted by French Toast on Mon Jan 31st 2005 at 9:49pm
French Toast
3043 posts
Posted 2005-01-31 9:49pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
I've been toying with the idea of making a first outside room tutorial, but haven't gotten around to it. Once I get photo shop I'll give it a go.
Re: outside Posted by DrGlass on Mon Jan 31st 2005 at 10:00pm
DrGlass
1825 posts
Posted 2005-01-31 10:00pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
outside room is an oxymoron. Outside space would be better imo
Re: outside Posted by French Toast on Mon Jan 31st 2005 at 10:02pm
French Toast
3043 posts
Posted 2005-01-31 10:02pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Well technically, you could say that there is lots of room outside, not necessarily A room, just room.
Re: outside Posted by DrGlass on Mon Jan 31st 2005 at 10:15pm
DrGlass
1825 posts
Posted 2005-01-31 10:15pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
lol ok :wink: