Re: Func_Conveyor
Posted by diablobasher on
Wed Dec 1st 2004 at 3:29pm
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Hey peeps, im trying to get a texture moving so that the floor of my level can move, this needs to give the impression that you are on a speeding train, i know in HL1 you need to have "scroll" before the texture name to get it moving as a conveyor but how do i accomplish this in HL2?
If its the same as HL1 then how do i EXPORT a texture so that i can use the tutorial to import it with scroll in front of its name?
This is atrting to really puzzle me now...
Thanks.
Re: Func_Conveyor
Posted by warlord on
Mon Feb 14th 2005 at 2:37pm
warlord
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from what ive heard conveyors are really difficult to use now.
with conveyors you now have these restrictions:
-you can't have two func_conveyors touching
-you can't vertex edit func_coneyors
-you must have a world brush touching the func_conveyor
as for the texture im not sure
try using any normal texture that doesent have any special characteristics and see if it will work
Re: Func_Conveyor
Posted by French Toast on
Mon Feb 14th 2005 at 2:51pm
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There was a thread that was addressing a similar issue, but with clouds on a skybox. There weren't any good answers, so this might not be worth the trouble. I have no ideas though, I don't think there were even any scrolling textures in HL2.
Re: Func_Conveyor
Posted by Carcase on
Wed Jun 22nd 2005 at 4:50pm
Carcase
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No scrolling textures in hl2? :eek:
well the cloud thing works, i have it in one of my maps. Its a flat rectangular brush with 1 side of the cloud texture on it. and its set to func_conveyor and it works fine. I'm having a similar problem with scrolling textures. I'm trying to have a moving walkway similar to that in airports, it pushes you along fine, but the texture doesn't move. My conveyor uses a grate texture that has a solid bsp underneath it, and its slanted upwards, as the walkway takes you up a ramp. I dont know how to get the texture to scroll.
Re: Func_Conveyor
Posted by BlisTer on
Wed Jun 22nd 2005 at 8:38pm
BlisTer
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Jun 10th 2004
Location: Belgium
i was going to say the same thing as Rof :wink: it replaces conveyors really.
however your last sentence got me intrigued Rof. Standard textures arent available as .vtf files (e.g. in explorer)? or are they, but just hardcoded/"invisible" , like the models ? but where do you have to place the .vmt file then so that it associates it with the texture ? i would guess just under /materials ? and if you compile your map and distribute it, this adapted texture would work for the others too? i.e. the .vmt file would be "included" ?
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