Re: combine ball dispenser problem fixed!!!
Posted by Static88 on
Tue Feb 15th 2005 at 4:37pm
122 posts
52 snarkmarks
Registered:
Dec 31st 2004
Occupation: USMC
Location: USA
I tried using Valve's prefab but it only let me take one Combine ball out then shut down unless I placed the ball back into it in which case it would spawn another one. Repeating this process resulted in tons of Combine balls that would just float around my level. I have since fixed this multiplier problem by modifying the prefab to spawn one ball after the previous one had blown up. I also was able to prevent the balls from being placed back into the dispenser once it was taken out. When fired back at the dispenser they now just deflect off of it and continue to ricochet off the walls until they detonate, thus respawning another one. I couldn't ask for a better result. If anyone wants this modified prefab, i'll add it later today.
Re: combine ball dispenser problem fixed!!!
Posted by ReNo on
Tue Feb 15th 2005 at 4:38pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Might be cool to add this to the prefabs section right here actually
mate. Good job fixing it...even though I personally didn't know it was
broken :smile: