Water Corruption

Water Corruption

Re: Water Corruption Posted by Zevensoft on Tue Feb 15th 2005 at 9:38pm
Zevensoft
50 posts
Posted 2005-02-15 9:38pm
50 posts 145 snarkmarks Registered: Sep 29th 2003
Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

As you can see in this image:

User posted image

My water is behaving very bad User posted image the map is fully RAD and VIS, zero leaks.

Any help would be greatly appreciated.

(PS. it still has the corruption on any dx level)

The water brush itself is fine, when I
started making the map it was looking great, but recently its been
getting worse and worse.
Re: Water Corruption Posted by Joe-Bob on Tue Feb 15th 2005 at 9:52pm
Joe-Bob
180 posts
Posted 2005-02-15 9:52pm
Joe-Bob
member
180 posts 77 snarkmarks Registered: Dec 3rd 2004
How did you make that water brush? It seems the correct way to
make it is to have all sides nodraw except for the top. Also,
don't use func_water, just use a world brush.

I don't see why it would do that, but you could also make sure that you have a cubemap on top of the water...
Re: Water Corruption Posted by Zevensoft on Wed Feb 16th 2005 at 12:28am
Zevensoft
50 posts
Posted 2005-02-16 12:28am
50 posts 145 snarkmarks Registered: Sep 29th 2003
ARRGH I already said the water was made properly and the brushwork was all correct.
Re: Water Corruption Posted by omegaslayer on Wed Feb 16th 2005 at 12:37am
omegaslayer
2481 posts
Posted 2005-02-16 12:37am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
No need to get mad, he was just checking, post your compile log......and then we'll see if we can help you from there.