Re: Searching for room makers!
Posted by Joe-Bob on
Sat Feb 19th 2005 at 11:21pm
Posted
2005-02-19 11:21pm
Joe-Bob
member
180 posts
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Registered:
Dec 3rd 2004
You may want to make a VMF with all possible room connectors and dimensions. That way, you'd save youself time
editing the rooms to fit properly.
Re: Searching for room makers!
Posted by RaPtoR on
Sat Feb 19th 2005 at 11:28pm
Posted
2005-02-19 11:28pm
RaPtoR
member
212 posts
61 snarkmarks
Registered:
Jan 1st 2005
Location: Sweden
I agree, but it's impossible. Two rooms with a diffrent connection
dimension("hole") cannot be connected without a leak unless randmap
makes 3 solids to syncronize their size. But then, randmap can't know
witch texture that's around the connection hole.
The operation is very
complicated, so i might make something like that in a distant future,
but i'm open for other suggestions.
Re: Searching for room makers!
Posted by Bobv on
Sat Feb 19th 2005 at 11:54pm
Posted
2005-02-19 11:54pm
Bobv
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198 posts
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Jan 9th 2005
Occupation: n/a
Location: USA
What if you make a hollow template room - and have people fill it up however they want to, that way they will all fit together.
just make a couple templates with different sizes, amounts of connectors and stuff...
Re: Searching for room makers!
Posted by mazemaster on
Sat Feb 19th 2005 at 11:57pm
Posted
2005-02-19 11:57pm
890 posts
438 snarkmarks
Registered:
Feb 12th 2002
Yeah, post some hollow template boxes that we can build inside.
Re: Searching for room makers!
Posted by Joe-Bob on
Sat Feb 19th 2005 at 11:58pm
Posted
2005-02-19 11:58pm
Joe-Bob
member
180 posts
77 snarkmarks
Registered:
Dec 3rd 2004
That's what I was trying to say. Make a standard template so that us mappers could make sure that the rooms connect.
Also, if you can get enough submissions, you could divide rooms into themes or something.