Re: multiple spawn areas
                        Posted by Liberal.Nyulism on 
    Mon Feb 21st 2005 at 6:40pm
                     
                    
                 
                
            
            
                
    
            67 posts
        227 snarkmarks
        Registered: 
    Jan 7th 2005
                    Occupation: exec
                            Location: USA
             
                
                        Is there a way to have mutiple sets of spawns?
For example, 10% of the time, I'd like to have an alternate set of spawn points for the CT's.  I just can't see how to enable or disable spawn points.
                                    
             
        
            
            
                                     
                                
                    
                        Re: multiple spawn areas
                        Posted by Rof on 
    Mon Feb 21st 2005 at 7:38pm
                     
                    
                 
                
            
            
                
    
                    
                             Rof
                            Rof
            
                        member
     
            210 posts
        41 snarkmarks
        Registered: 
    Dec 3rd 2004
                     
                
                        I believe, though I haven't actually tested, that info_player_* entites
can take "Enable" and "Disable" inputs. However the .fgd files don't
contain these commands, so you'll have to enter them manually on the
output tab. Also, you'll have to enter a name for the spawnpoint
manually (turn off smartedit).
If you run a map after entering "developer 2" in the console, you'll
see all the entity i/o messages and it'll tell you if there's an
unhandled input.
So make an info_player_counterterrorist
Turn off smartedit, and add a property: targetname   ctspawn
Make a func_button or something and add an output:
Output: OnPressed
target: ctspawn
Input: Disable     (you'll have to type this in manually, and it'll probably show up red)
Compile that.
Now turn on developer 2, load the map, spawn and try pressing the
button. If it doesn't work, you should see an error printed at the top
of the screen or in the console.
If that seems to work, kill yourself and see if you can respawn at the CT spawnpoint.
You can also try adding another spawnpoint that you can enable with the press of a button, and see if that works also.
                                    
             
        
            
            
                                     
                                
                    
                        Re: multiple spawn areas
                        Posted by French Toast on 
    Mon Feb 21st 2005 at 8:53pm
                     
                    
                 
                
            
            
                
    
            3043 posts
        304 snarkmarks
        Registered: 
    Jan 16th 2005
                    Occupation: Kicking Ass
                            Location: Canada
             
                
                        Or if you say, make more spawn points then players on a team, then you will cycle through the various points, thus a small amount of the time you will end up in said area.
                                    
             
        
            
            
                                
                    
                        Re: multiple spawn areas
                        Posted by Liberal.Nyulism on 
    Tue Feb 22nd 2005 at 5:15am
                     
                    
                 
                
            
            
                
    
            67 posts
        227 snarkmarks
        Registered: 
    Jan 7th 2005
                    Occupation: exec
                            Location: USA
             
                
                        Wow.  Thanks. Two really good ideas.
I'll give them a try.  Thanks again.
This board is great.  I couldn't have done my map without it.