Re: use of cubemap
                        Posted by Liberal.Nyulism on 
    Mon Feb 21st 2005 at 2:03pm
                     
                    
                 
                
            
            
                
    
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                        I can't quite figure this out:
I have a sewer with winding water in it. It's a series of long hallways. At each 90 degree bend in the hall, is a new water brush for that section of hallway. I have a cube map at one end of the hall.
When you're inside the sewer, the water surface tends to be too bright.
Should I place additional cubemaps to address brushes in each hallway?
(ie: what is the radius of effect of a cubemap?)
Thanks
                                    
             
        
            
            
                                     
                                
                    
                        Re: use of cubemap
                        Posted by $loth on 
    Mon Feb 21st 2005 at 2:51pm
                     
                    
                 
                
            
            
                
    
                    
                             $loth
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                        You basically need one for every area, the cubemap AFAIK needs to see
all of the faces which the player can see so you can have many
cubermaps.
                                    
             
        
            
            
                                     
                                
                    
                        Re: use of cubemap
                        Posted by $loth on 
    Mon Feb 21st 2005 at 3:21pm
                     
                    
                 
                
            
            
                
    
                    
                             $loth
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                        Look at the de_cbble vmf, it is used at player height and in every area.
                                    
             
        
            
            
                                
                    
                        Re: use of cubemap
                        Posted by Liberal.Nyulism on 
    Mon Feb 21st 2005 at 6:37pm
                     
                    
                 
                
            
            
                
    
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                        Thank you.
So, in this long, windy set of hallways,  each with it's own water brush, it sounds like I should get have one cubemap per hall segment.
I'll try it and post the results.
                                    
             
        
            
            
                                     
                                
                    
                        Re: use of cubemap
                        Posted by DrGlass on 
    Mon Feb 21st 2005 at 10:26pm
                     
                    
                        
                        Posted 
    2005-02-21 10:26pm
                     
                 
                
            
            
                
    
                    
                             DrGlass
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                        placing the cube map at player hieght dosn't do much for the texture,
it is more for the gun model.  Like lets say there is a light 256
units above the ground, if you were to place a cube map above the light
then as the player walked in it would look like his gun had a light
under it.
There is a great command that will replace your gun model with three
shperes that test shaders, any one know what that command is?
                                    
             
        
            
            
                                     
                                
                    
                        Re: use of cubemap
                        Posted by Myrk- on 
    Mon Feb 21st 2005 at 10:28pm
                     
                    
                        
                        Posted 
    2005-02-21 10:28pm
                     
                 
                
            
            
                
    
                    
                             Myrk-
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                        Cubemaps are such an ancient tool, I dunno why they encoded them into HL2, they could have done something decent- i.e. 5 year old technology from Unreal Tournament or U2.
                                    
             
        
            
            
                                     
                                
                    
                        Re: use of cubemap
                        Posted by DrGlass on 
    Tue Feb 22nd 2005 at 11:36am
                     
                    
                        
                        Posted 
    2005-02-22 11:36am
                     
                 
                
            
            
                
    
                    
                             DrGlass
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                        blush hehe that will teach me.
                                    
             
        
            
            
                                     
                                
                    
                        Re: use of cubemap
                        Posted by $loth on 
    Tue Feb 22nd 2005 at 11:38am
                     
                    
                        
                        Posted 
    2005-02-22 11:38am
                     
                 
                
            
            
                
    
                    
                             $loth
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                        I don't think that impulse 81 works in CSS, I tried yesterday and nothing happened.
                                    
             
        
            
            
                                     
                                
                    
                        Re: use of cubemap
                        Posted by Myrk- on 
    Tue Feb 22nd 2005 at 12:07pm
                     
                    
                        
                        Posted 
    2005-02-22 12:07pm
                     
                 
                
            
            
                
    
                    
                             Myrk-
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                        In sv_lan 1 mode with cheats enabled?
                                    
             
        
            
            
                                     
                                
                    
                        Re: use of cubemap
                        Posted by $loth on 
    Tue Feb 22nd 2005 at 12:26pm
                     
                    
                        
                        Posted 
    2005-02-22 12:26pm
                     
                 
                
            
            
                
    
                    
                             $loth
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                        I had sv_cheats set to one, but not sv_lan, will try that when I get back.