 
                                
                    
                        Re: c13_highway13
                        Posted by habboi on 
    Tue Feb 22nd 2005 at 4:02pm
                     
                    
                 
                
            
            
                
    
                    
                             habboi
                            habboi
            
                            The Spammer of Snarkpit
                member
     
            782 posts
        178 snarkmarks
        Registered: 
    Dec 11th 2004
                            Location: United Kingdom
             
                
                        This is a map for the City 13 Mod that was requested for their new game mode which will invlove drivable tanks!
                                    
             
        
            
            
                                     
                                
                    
                        Re: c13_highway13
                        Posted by satchmo on 
    Tue Feb 22nd 2005 at 4:48pm
                     
                    
                 
                
            
            
                
    
                    
                             satchmo
                            satchmo
            
                        member
     
            2077 posts
        1809 snarkmarks
        Registered: 
    Nov 24th 2004
                    Occupation: pediatrician
                            Location: Los Angeles, U.S.
             
                
                        Why didn't you put this under "single player" for Half-Life 2?  It's under "Others" currently.
                                    
             
        
            
            
                                     
                                
                    
                        Re: c13_highway13
                        Posted by habboi on 
    Tue Feb 22nd 2005 at 5:04pm
                     
                    
                 
                
            
            
                
    
                    
                             habboi
                            habboi
            
                            The Spammer of Snarkpit
                member
     
            782 posts
        178 snarkmarks
        Registered: 
    Dec 11th 2004
                            Location: United Kingdom
             
                
                        Because City 13 mod isn't single player and it's a mod of Half life 2 which isn't out yet :smile:
                                    
             
        
            
            
                                     
                                
                    
                        Re: c13_highway13
                        Posted by Myrk- on 
    Tue Feb 22nd 2005 at 5:09pm
                     
                    
                 
                
            
            
                
    
                    
                             Myrk-
                            Myrk-
            
                        member
     
            2299 posts
        604 snarkmarks
        Registered: 
    Feb 12th 2002
                    Occupation: CAD & Graphics Technician
                            Location: Plymouth, UK
             
                
                        Nice landscaping, but your fog work is poor... You should set a larger distance between start and end in fog ent controls.
                                    
             
        
            
            
                                     
                                
                    
                        Re: c13_highway13
                        Posted by habboi on 
    Tue Feb 22nd 2005 at 5:15pm
                     
                    
                 
                
            
            
                
    
                    
                             habboi
                            habboi
            
                            The Spammer of Snarkpit
                member
     
            782 posts
        178 snarkmarks
        Registered: 
    Dec 11th 2004
                            Location: United Kingdom
             
                
                        Ok i will, could you give me some numbers to use because fog is difficult in my opinion :smile:
                                    
             
        
            
            
                                     
                                
                    
                        Re: c13_highway13
                        Posted by Natus on 
    Tue Feb 22nd 2005 at 6:34pm
                     
                    
                 
                
            
            
                
    
                    
                             Natus
                            Natus
            
                        member
     
            570 posts
        76 snarkmarks
        Registered: 
    Jan 28th 2005
                            Location: Denmark
             
                
                        this map was like...my idea >:L, it looks good though, a bit empty but if you have tanks i guess thats good
                                    
             
        
            
            
                                     
                                
                    
                        Re: c13_highway13
                        Posted by LilTortillaBoy on 
    Tue Feb 22nd 2005 at 9:28pm
                     
                    
                 
                
            
            
                
    
            15 posts
        12 snarkmarks
        Registered: 
    Feb 14th 2005
                            Location: USA
             
                
                        Looks cool, nice use of displacement tool in that first pick. Yeah it
doesnt need to be full of props and details if tanks are gonna be
rolling thru F'in stuff up. LOL
                                    
             
        
            
            
                                
                    
                        Re: c13_highway13
                        Posted by onniguru on 
    Wed Feb 23rd 2005 at 3:37am
                     
                    
                 
                
            
            
                
    
            43 posts
        4 snarkmarks
        Registered: 
    Jan 13th 2005
                    Occupation: I double as pavement
                            Location: United States
             
                
                        Still, unless the players actually start inside the tanks, it could use
a little sprucing up with more places to hide.  If its anything
like BF 1942, the players not in tanks will want places to hide until
they can get a tank themself, or frag a tank from on foot.
Nice displacement work on that first shot though, better than mine, heh :wink:
                                    
             
        
            
            
                                     
                                
                    
                        Re: c13_highway13
                        Posted by Gwil on 
    Wed Feb 23rd 2005 at 12:53pm
                     
                    
                        
                        Posted 
    2005-02-23 12:53pm
                     
                 
                
            
            
                
    
                    
                             Gwil
                            Gwil
            
                        super admin
     
            2864 posts
        315 snarkmarks
        Registered: 
    Oct 13th 2001
                    Occupation: Student
                            Location: Derbyshire, UK
             
                
                        Excellent displacement work, still looks a little bare even for a beach. Try adding some of the rock models (see under wasteland props I think) ala island17, or maybe even sea defences/wooden barriers (can't remember what they're called) down to the shoreline.
For places to hide just add a few more displacements up and down the coast to make hills/mounds.. nothing worse than spawning into wide open levels or having to make a run for it across open ground in single player.
Shot #3 - you wouldn't find a tree so close to the shore i'm pretty certain, try replacing it with a wooden shack or moving it up to the next tier of cliffs behind it.
                                    
             
        
            
            
                                     
                                
                    
                        Re: c13_highway13
                        Posted by DrGlass on 
    Wed Feb 23rd 2005 at 2:42pm
                     
                    
                 
                
            
            
                
    
                    
                             DrGlass
                            DrGlass
            
                        member
     
            1825 posts
        632 snarkmarks
        Registered: 
    Dec 12th 2004
                    Occupation: 2D/3D digital artist
                            Location: USA
             
                
                        Also, I dont know how many trees have tire swings with no sign of life around them.
If this is going to be a tank mod then I think it would be really cool
to make some 100% physic buildings that a tank could drive over and
crush.
Displacment looks nice, its hard to tell from screens but it looks like you have some unatural rock formations.
                                    
             
        
            
            
                                     
                                
                    
                        Re: c13_highway13
                        Posted by habboi on 
    Wed Feb 23rd 2005 at 3:11pm
                     
                    
                 
                
            
            
                
    
                    
                             habboi
                            habboi
            
                            The Spammer of Snarkpit
                member
     
            782 posts
        178 snarkmarks
        Registered: 
    Dec 11th 2004
                            Location: United Kingdom
             
                
                        Thanks for the tips, the tree, i will change, i was asked by the co-leader to make two fortesses aka Day of Defeat style (dod_charlie)
The idea is that the rebels invade the beach and destroy the fortresses using tanks and the combine defend!
I will fix the rock formation because it is a tad unatural because the main idea of them was to stop people from going over there but i can move them about a bit to get a more natural feel.
Thanks again for tips and an update will begin soon, involving tunnel (highway style) that leads out to the top of cliff and down towards beach.
                                    
             
        
            
            
                                     
                                
                    
                        Re: c13_highway13
                        Posted by Dark|Killer on 
    Wed Feb 23rd 2005 at 7:09pm
                     
                    
                 
                
            
            
                
    
            758 posts
        225 snarkmarks
        Registered: 
    Dec 22nd 2004
                    Occupation: Student
                            Location: Dubai (Middle East)
             
                
                        I Simply LOVE this Map, wow so nice displacments, nice roads, i love it, adding more props on the beach would kinda fill it, becuase it looks empty, but the map ROCKS..
Keep us up to date with that map hab,its wonderful !!
                                    
             
        
            
            
                                     
                                
                    
                        Re: c13_highway13
                        Posted by DrGlass on 
    Wed Feb 23rd 2005 at 7:34pm
                     
                    
                 
                
            
            
                
    
                    
                             DrGlass
                            DrGlass
            
                        member
     
            1825 posts
        632 snarkmarks
        Registered: 
    Dec 12th 2004
                    Occupation: 2D/3D digital artist
                            Location: USA
             
                
                        nice new picture!  you need to give some space on the sides of the
road though.  Looks like a big wall with a street on top. 
god knows I wouldn't drive on that...
                                    
             
        
            
            
                                     
                                
                    
                        Re: c13_highway13
                        Posted by habboi on 
    Sat Apr 9th 2005 at 10:32pm
                     
                    
                        
                        Posted 
    2005-04-09 10:32pm
                     
                 
                
            
            
                
    
                    
                             habboi
                            habboi
            
                            The Spammer of Snarkpit
                member
     
            782 posts
        178 snarkmarks
        Registered: 
    Dec 11th 2004
                            Location: United Kingdom
             
                
                        I have some bad news...
Sadly the City 13 Mod leader has given up and the rest of the team have just split.
Thus this has left my map useless for the mod. I am going to finish it one day for HL2DM and as I want it to be rather than following thhe plan given to me when I was asked to make this.
Oh and there will be no tanks :sad: