Re: 3d Window Lagging
Posted by fraggard on
Sun Feb 27th 2005 at 5:00pm
1110 posts
220 snarkmarks
Registered:
Jul 8th 2002
Occupation: Student
Location: Bangalore, India
I think this might be because the number of visible solids is too high.
i.e the map you're trying to load is too large and complex, or it's
constructed really badly.
My suggestion would be to use VISGroups to cut down on the number of
objects visible at once. Just keep the area you are currently working
on in the view and hide the rest.
Re: 3d Window Lagging
Posted by Myrk- on
Sun Feb 27th 2005 at 7:27pm
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Sounds like some sort of strange incompatibilty problem to me... I never ever use vis groups and never have, and I never get that much slowdown. Just for the record, my PC isn't as good as yours!
Re: 3d Window Lagging
Posted by thesilence on
Sun Feb 27th 2005 at 8:10pm
68 posts
17 snarkmarks
Registered:
Oct 14th 2004
Occupation: Student / Crappy Webdesigner!
Location: England - Leeds
The map im making is tiny, is it anything to do with my 64-bit processor?
Re: 3d Window Lagging
Posted by Gwil on
Sun Feb 27th 2005 at 8:11pm
Gwil
super admin
2864 posts
315 snarkmarks
Registered:
Oct 13th 2001
Occupation: Student
Location: Derbyshire, UK
Update your drivers, maybe.
Re: 3d Window Lagging
Posted by Orpheus on
Sun Feb 27th 2005 at 9:28pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
its not a 64 bit issue, my 3d window works smooth. after the initial loading.
anything hammer related of this nature is usually driver related.
you may also have your undo's set to high, the default is 50, reduce it to 5. i never did figure out why anyone would need 50 :/
Re: 3d Window Lagging
Posted by HEVman on
Sun Mar 20th 2005 at 11:47am
Posted
2005-03-20 11:47am
1 post
0 snarkmarks
Registered:
Mar 17th 2005
Maybe you can try to reduce the back clipping plane value to 3000 or lower, and model render distance to 500 (if you're using Hammer with model support). It helped me, I have an Athlon 64 2800+, 512 MB RAM DDR 400 and ATI Radeon 9600. This problem is caused by Hammer itself, not by the hardware at all. If this will not help, you can always use a different editor, such as Quark or Radiant.
P. S. Also try to use other FPS detecting program. :smile:
Re: 3d Window Lagging
Posted by Orpheus on
Sun Mar 20th 2005 at 6:03pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
if you mapped so long, and failed to compile that you might need to back up 50 turns, then thats your own fault.
personally, i cannot remember 50 turns back, so it would be useless to go back to that point. :/