 
                                
                    
                        Re: 3d Window Lagging
                        Posted by fraggard on 
    Sun Feb 27th 2005 at 5:00pm
                     
                    
                 
                
            
            
                
    
            1110 posts
        220 snarkmarks
        Registered: 
    Jul 8th 2002
                    Occupation: Student
                            Location: Bangalore, India
             
                
                        I think this might be because the number of visible solids is too high.
i.e the map you're trying to load is too large and complex, or it's
constructed really badly.
My suggestion would be to use VISGroups to cut down on the number of
objects visible at once. Just keep the area you are currently working
on in the view and hide the rest.
                                    
             
        
            
            
                                     
                                
                    
                        Re: 3d Window Lagging
                        Posted by Myrk- on 
    Sun Feb 27th 2005 at 7:27pm
                     
                    
                 
                
            
            
                
    
                    
                             Myrk-
                            Myrk-
            
                        member
     
            2299 posts
        604 snarkmarks
        Registered: 
    Feb 12th 2002
                    Occupation: CAD & Graphics Technician
                            Location: Plymouth, UK
             
                
                        Sounds like some sort of strange incompatibilty problem to me... I never ever use vis groups and never have, and I never get that much slowdown. Just for the record, my PC isn't as good as yours!
                                    
             
        
            
            
                                     
                                
                    
                        Re: 3d Window Lagging
                        Posted by thesilence on 
    Sun Feb 27th 2005 at 8:10pm
                     
                    
                 
                
            
            
                
    
            68 posts
        17 snarkmarks
        Registered: 
    Oct 14th 2004
                    Occupation: Student / Crappy Webdesigner!
                            Location: England - Leeds
             
                
                        The map im making is tiny, is it anything to do with my 64-bit processor?
                                    
             
        
            
            
                                     
                                
                    
                        Re: 3d Window Lagging
                        Posted by Gwil on 
    Sun Feb 27th 2005 at 8:11pm
                     
                    
                 
                
            
            
                
    
                    
                             Gwil
                            Gwil
            
                        super admin
     
            2864 posts
        315 snarkmarks
        Registered: 
    Oct 13th 2001
                    Occupation: Student
                            Location: Derbyshire, UK
             
                
                        Update your drivers, maybe.
                                    
             
        
            
            
                                     
                                
                    
                        Re: 3d Window Lagging
                        Posted by Orpheus on 
    Sun Feb 27th 2005 at 9:28pm
                     
                    
                 
                
            
            
                
    
                    
                             Orpheus
                            Orpheus
            
                        member
     
            13860 posts
        2024 snarkmarks
        Registered: 
    Aug 26th 2001
                    Occupation: Long Haul Trucking
                            Location: Long Oklahoma - USA
             
                
                        its not a 64 bit issue, my 3d window works smooth. after the initial loading.
anything hammer related of this nature is usually driver related.
you may also have your undo's set to high, the default is 50, reduce it to 5. i never did figure out why anyone would need 50 :/
                                    
             
        
            
            
                                
                    
                        Re: 3d Window Lagging
                        Posted by HEVman on 
    Sun Mar 20th 2005 at 11:47am
                     
                    
                        
                        Posted 
    2005-03-20 11:47am
                     
                 
                
            
            
                
    
            1 post
        0 snarkmarks
        Registered: 
    Mar 17th 2005
                     
                
                        Maybe you can try to reduce the back clipping plane value to 3000 or lower, and model render distance to 500 (if you're using Hammer with model support). It helped me, I have an Athlon 64 2800+, 512 MB RAM DDR 400 and ATI Radeon 9600. This problem is caused by Hammer itself, not by the hardware at all. If this will not help, you can always use a different editor, such as Quark or Radiant.
P. S. Also try to use other FPS detecting program. :smile:
                                    
             
        
            
            
                                     
                                
                    
                        Re: 3d Window Lagging
                        Posted by Orpheus on 
    Sun Mar 20th 2005 at 6:03pm
                     
                    
                 
                
            
            
                
    
                    
                             Orpheus
                            Orpheus
            
                        member
     
            13860 posts
        2024 snarkmarks
        Registered: 
    Aug 26th 2001
                    Occupation: Long Haul Trucking
                            Location: Long Oklahoma - USA
             
                
                        if you mapped so long, and failed to compile that you might need to back up 50 turns, then thats your own fault.
personally, i cannot remember 50 turns back, so it would be useless to go back to that point. :/